Xrayted: Screen full of blood

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Old 11 November 2002   #1
Xrayted: Screen full of blood

Here's a an image taken from a recent xray investigation into a disease I picked up from an accidental chemical spill in a rubber duck factory. Image enhanced with RealSoft3D.

David
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File Type: jpg xray-ted.jpg (37.9 KB, 1728 views)
 
Old 11 November 2002   #2
hehe i didnt see the ducks at 1st nice !!
 
Old 11 November 2002   #3
Originally posted by R055
hehe i didnt see the ducks at 1st nice !!


Either did I. Thats pretty cool. Well done!
 
Old 11 November 2002   #4
heheheh classic, nice work man.
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Old 11 November 2002   #5
Thats the last time I feed the ducks, I didn't know they had teeth like that, they could have your hand off

Very nice surreal abstract image David I love it. A great idea and nice electron microscope like shader too.
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Old 11 November 2002   #6
hahah, that's awesome!

Very cool.
And I didn't see the ducks at first either

Tell us about the shader you used. Very interesting...
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Emile Ghorayeb | animator
 
Old 11 November 2002   #7
Nice! Thats something you would see as a poster in a waiting room...With a hint or something written at the bottom !! Nicely nicely done
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Old 11 November 2002   #8
Hi all,

Thanks for the positive feedback (and lack of corrections required )

The shader's written in RealSoft's amazing material language, VSL (Visual Shader Language). For those that don't know, this is an object based language where instructions are objects dragged into an execution list. It provides unprecedented power and versatility and is one of the reason ithis is my 3D app of choice!

In this case it's just a simple matter of defining illumination by the angle of the surface relative to the camera. When the surface is facing the camera, make it dark; when it's facing perpendicular to the camera, make it light. There's a few other materials added to create surface distortions. Very easily done!

David
 
Old 11 November 2002   #9
thanx! Sounds simple enough, but still, the results are fantastic!
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Old 11 November 2002   #10
Just had a thought, how to do this effect even if your renderer doesn't support it.

Create your scene and render it with one distance/directional light source pointing in the same direction as the camera, so that the scene is lit face on. Make sure all objects are white and light is white and render without any shadows, GI or ambient light.

Then just negative the image and colourize it if wanted. Easy

David
 
Old 11 November 2002   #11
hahah, nice!
I think there is a way in 3dsmax...
Thanx for the tip(s)!
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Emile Ghorayeb | animator
 
Old 11 November 2002   #12
very cool work!! love the ducks!

i think you could achieve that look with falloff maps... i dont mean to plug my work but this is one i did with falloffs...

here

although its not as complex as yours, i think its a similar foundation...

anyway.. NICE!
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Old 11 November 2002   #13
Absolutely love it, great job
 
Old 11 November 2002   #14
Amazing, but I dont see the ducks, maybe im just stupid.
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Old 11 November 2002   #15
Clever.
 
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