Magnacarta - Helios - game character

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Old 10 October 2005   #1
Magnacarta - Helios - game character

This one is based on the famous magna carta concepts you probably all know.
It isnt 100% true to the concepts since I have decidet to change some minor details such as facial details.

This is actually my first lowpoly character but I am already into hipoly modeling and I have done one or two game assets before just not characters.

I started I think 3 days ago and I plan to finish modeling today and get started on unwrapping and texturing. Big thanks to Hanzo, who also roams cgtalk, for insight, tips and tricks.

It is currently around 2300 tris and the target is around 3500 tris everything included and 1024x 1024 color (diffuse) map.

The concept:


here is my first wip without arms and unfinished upper chest and hair:
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Last edited by superlayer : 10 October 2005 at 03:47 AM.
 
Old 10 October 2005   #2
Impressive. Can't wait for the complete model to be done. I'm subscribed.
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In the year 4016...
 
Old 10 October 2005   #3
A little progress. Changed legs, front cloth, hair, made socks shorter etc. Most changes are hard to spot:
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Last edited by superlayer : 10 October 2005 at 02:34 PM.
 
Old 10 October 2005   #4
Not familiar with this character, but i like what you have done so far, keep it up!
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Old 10 October 2005   #5
Coming along well, Magna Carta should be out in the states some time this year if it isn't already.
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Old 10 October 2005   #6
I talked to someone who played it but I am not sure.
I might do a load of these characters.

Stay tuned.
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Old 10 October 2005   #7
Excellent choice of characters - hyung tae kim's art for the magnacarta games is absoloutley stunning. The deigns and colours are some of my faves. I was gonna make a few characters into 3d a while back, but since i do few things i designed myself, i gave it a miss.

Its looking good so far. Its the texture work thats gonna sell this really! Best of luck
 
Old 10 October 2005   #8
Thanks Andy and everyone for the attention.
I love these concepts and I am greatly inspired by them and I hope I can do them just a little justice with my characters.

I will do 2 or 3 and 2 of them are aleady cooking.
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Old 10 October 2005   #9
Sweet! Glad I stumbled onto one of your other threads and they lead me here. Nice work.
 
Old 10 October 2005   #10
fantastic work. the model is very clean , i hope see end.

See you
 
Old 10 October 2005   #11
Thanks ppl I am gonna go back and get this one finished later today.
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Old 10 October 2005   #12
hehe that's right! I teach ya everything you know

but man you surprise me, OO your taking game modeling "in" very fast.. And for your first character "game" model pure excellent's man, keep'um chun'n out that way. Wicked that your doing lots of projects at once, you most have got some hellish inspiration, and it should give you lots of practice, as for me I have had no self time lately. I'm to busy trying to get jobs here and there all done to keep the clients happy, darn pain in the necks I say. [Back on topic] it's always better to start out as a modeling craftsmen in a highend standard, you'll always be able to learn game modeling faster and better that way

I'll peek in as often as possible

-hanzo

Last edited by hanzo : 10 October 2005 at 10:22 AM.
 
Old 10 October 2005   #13
Pretty much finished modeling:
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Old 10 October 2005   #14
are these characters you are just modeling because you are a fan of the concepts and this upcoming game?? Or is there a bigger project involved in this??

just curious because it seems like your modeling skill and efficiency is very good, almost at a professional level. I am impressed and I gotta admit you picked some of the nicest character designs I've seen yet (magna carta looks like it will be GREAT)

-KDX-
 
Old 10 October 2005   #15
Wow thats nice of you to say.
But this is my first lowpoly character so just practise really.
I hope I can reach a more pro level on the next ones
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