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Old 09-23-2005, 09:02 AM   #1
Gun For Hire
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roland macdonald
United Kingdom
Join Date: Jul 2005
Posts: 115
390 Soldier

A project I started a while ago. EDIT got texture size wrong below replaced image

as a unit

Last edited by Saramago : 09-23-2005 at 10:00 AM.
Old 09-23-2005, 09:27 AM   #2
Gun For Hire
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roland macdonald
United Kingdom
Join Date: Jul 2005
Posts: 115
There are no lights in the renders above. Thought I ought to mention cos I was advised to not use GI on my portfolio thread. The models actually look better without the GI - Will update my website again soon.
Old 09-23-2005, 03:33 PM   #3
Lord of the posts
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Adam Saltsman
Contract Artist
Last Chance Media
Austin, USA
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Very nice! I would recommend playing with the levels and sharpness of the textures; they are pretty dark, especially the fabrics, and a little bit fuzzy. On low detail textures like this it can really work in your favor to have the texture itself be as sharp as you can manage; the linear texture filtering will blur and soften the lines for you!

Nice job!
Adam Atomic :: Last Chance Media :: Buzz Kill
Old 09-24-2005, 10:06 AM   #4
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Pawel Wojs
Project Lead Artist
The Creative Assembly
London, United Kingdom
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Good job man, it really looks great for 390 polys....great work!
Old 09-24-2005, 06:38 PM   #5
Anatomically Correct
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Evan Tann
3d Artist in Construction
Los Angeles, USA
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That looks -awesome-.

That said, I'd lighten up the black hat... Black textures don't usually look good in a game.
Old 11-20-2005, 08:54 PM   #6
Creation Station
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Jonas Van Niekerk
3d animation / design Specialist
Complex Games
Winnipeg, Canada
Join Date: Sep 2004
Posts: 163
man i totaly wanna see those guys ingame.. and i just wanna watch em scatter as a cannon ball comes flying over there heads ... or worse at there feet : O

lookin good dude !.. i like the way you posted em in a set rather then just one by itself.. kuz they really have to be viewed as a group .. thats what i would concider the "character"

oh the numpties
Old 11-20-2005, 08:54 PM   #7
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