Cartoon Knight

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  11 November 2002
Arrow Cartoon Knight


My first post here! I've got a bit of animation I have done recently I'd like to get some criticism on. It's a sample piece for a larger animation I have to complete for January.

The cartoon knight (Sir Derek) draws his sword realises it's a stick of dynamite

It's DIVX 5 and its 2.1mb
  11 November 2002

Poses seem right. But the whole thing moves too slow, and needs to be more snappy, otherwise it's going to look a bit boring, I think. He's scared, so I think it would make sense if you made him move in a fast way once he realises he's in danger.

Andres G. Lazaro
· andytoons ·
  11 November 2002
Yes you have too fluid and too slow of an animation right now. I think you should go back to a more pose-to-pose style and block it out a bit more. Plus, he needs to do a double-take on the dynamite in his hand. And then maybe drop it and run off.
"Don't worry about the world coming to an end today.
It's already tomorrow in Australia."
---- Charles Schultz

Low - Poly Batman in Maya

Tiamat - The World Dragon (Maquette)

Online Tutorial: Character Rigging for Maya

  11 November 2002
thanks for the comments, guys!

since making my post I worked on it a bit more - i realised it needed to be more pose to pose.

It's a bit better, but I think I need to restart to get that cartoon feel from the beginning.
  12 December 2002

I agree that the character should move quickly to show a sense of urgency. Whilst reading the post and already knowing what I was going to see made this piece hillarious.

The guy takes out a stick of dynamite and continues to look at it....very funny.

But all and all it flows quite nicely and I think your animation is pretty good.

Good luck on the rest

"I see my path, but I don't know where it leads. Not knowing where I'm going is what inspires me to travel it."
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:11 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.