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Old 11-07-2002, 04:02 PM   #1
gip
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Michael Skoz
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Coverting biped animation to keyframe animation!!!

ive got an BIG problem. I have to convert my Character Studio biped animation to keyframes. Ok, everybody around here just asked himself why this guy need only keyframes he has all what he needs, but the problem is i have to export it to my own engine, which is limited to importing .3ds.
therefore i'm looking for a way to convert the biped-animation to keyframe animation, as the biped files cannot be imported.
there has to be a way to save every mesh-deformation, rotation, movement or whatever in single keyframes.
i know that this will be a lot of data, but i see no other way as i'm limited in time.
I'm grateful for any suggestions or solutions.

cya!

gip
 
Old 11-08-2002, 05:04 AM   #2
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nate walpole
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export to filmbox format...then re-import filmbox format into MAX...you will now have a file that only has joints in it animating, and no biped...

...i hope I understood what you are tyring to acheive...hope this helps...
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Old 11-08-2002, 03:49 PM   #3
gip
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Michael Skoz
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hmmm what are you meaning with "filmbox format". I dont know this export format, it will be pretty nice when u tell me where i can download the plugin to export it in "filmbox format".

Last edited by gip : 11-08-2002 at 03:51 PM.
 
Old 11-08-2002, 04:29 PM   #4
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Old 01-13-2006, 10:00 PM   #5
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