Spectacular 3D Entry: J.C. Coelho

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  09 September 2005
Modeling: Geno's Face - Progress



This is to illustrate the face modelling of the first figure.

I'll add some final tweaks and a little more geometry and post the final wires in more detail.




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  09 September 2005
Nice modeling, the head looks really good.
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  09 September 2005
@ soapy
Thank you.

Yes it's taking a while to post the finished head.
I'm actually not lazy and not particularly slow, I don't think.
Progress above is only a days work.

Its just that I'm living through a lot of turmoil right now
But yes, I'll be putting some hours in soon.
All my modelling will be done quickly, all my modelling will be done quickly...
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  09 September 2005
cool progress . But I think the lips shoul be better .It`s not so nice as my point .
 
  09 September 2005
Spin99, looking good! I like the poses and so far the modeling is going fast. I'm looking forward to seeing this one finished!
Um abraço da terrinha para a Africa do Sul, bom Challenge!
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  09 September 2005
Modeling: Geno's Face



More views of the first face.

He got his cap and some placeholders for future hair.
I might add more detail later, might even paint it since I'm planning to use normal maps.
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  09 September 2005
@ Ramtin_moom

Thanks. I'm actually happy with the lips for now.

@ DrFx

Thank you. I'll be trying to get there.
Saudades.
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  09 September 2005
Modeling: Geno's base hand



Here's some screenshots of the completed base model for Geno's hand.

I've really been working with topology on this one.
Knuckles may seem a bit unusual but I'll need them later when posing comes.

There's approximately 1100 polys on this one. I'm done being neurotic with detail, and on to some torso modelling :)
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  09 September 2005

Here's a screenshot of the current wip state.
Really enjoying the anatomy studies
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Last edited by Spin99 : 09 September 2005 at 12:32 AM. Reason: -- wip update --
 
  09 September 2005
Modeling: Geno's Hand



I actually worked a little further on the hand and thought
also that I could present it better.

I've changed the pose to be a little more natural for mapping.
I think knuckles are also beginning to make sense.
The proper subdivision level was captured as well.
I don't think I can delete the previous entry?

So this is the finished hand, before the final posing that is :)
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  09 September 2005
Modeling: Geno's Hand - Final



OK this is becoming a bit nuts but here's the new hand.
This really is the last version for now :)

I hope it's OK to post wips as milestones, just can't seem to avoid it at this stage.

I reworked the topology and modelled the knuckles more.
Also looked at skeletal structure of the hand.
I think I'm happy that it's hopefully beginning to look more natural(?)
I'll concentrate on the rest of the anatomy now :)
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  09 September 2005
Overall it looks pretty good but it could maybe use a couple viens, the knuckle on the thumb is a bit pointy, and the wrinkles on the 2nd and 3rd knuckles of the fingers look fake. They need to be smaller and greater in number. Outside of that, it is looking very good! Keep up the good work!
 
  09 September 2005

New wip shot (updated)

@ gardogg

Yes I've been battling with the knuckles and little hand things
(That's probably why I've been spamming the entries forum)
Currently thinking of maybe painting the veins later, maybe even using normal maps.

Thanks for the constructive crit
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Last edited by Spin99 : 09 September 2005 at 09:05 PM.
 
  09 September 2005
Nice work on the hands, hands are a real bugger to model. Everything is coming along nicely. Something doesnt feel quite right in the proportions in that last render. Maybe the body is a tad too big or the head too small, and the legs a bit short, but that could be perspective? Judging by how you worked the hands I bet you will get it all looking good.
Great updates, cheers.
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  09 September 2005
WOW...!!!
Good modeling...
Good luck.
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