awkward moments :: mover :: mikael p.

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Old 11 November 2002   #1
awkward moments :: mover :: mikael p.

Now then, Iīve commited myself.
No concept sketches or storyboards yet. In due time as they say.

if you want to see some animation, hit that .mov button down below.
Old 11 November 2002   #2
the dragon was awesome , I am looking forward to your entry for this challenge
Old 11 November 2002   #3
I am looking forward to your entry.
Old 11 November 2002   #4
Hereīs the idea.

Gothic tower room. Stone walls. A coffin in the middle of the room.
A candelabra at the head end of the coffin. The head end is facing the camera.

Slowly sunshine is falling in from the window across the head end of the coffin.
The lid opens carefully, but as the sunshine falls in over the head it is slam shut fast.

Some rummaging around is commencing. The vampire is trying to move the coffin away from the light. But as he realizes that he canīt move it from inside he slithers out at the feet end. Crawls around the coffin at the backside. Emerging at the head end.

Then he starts to shove the coffin away from the camera, so that it will be in shadow. But as the coffin is moved the sunshine moves closer towards his hands. Then when the light falls off the coffin it hits his hands. He retracts his hands violently. Looking around, his eyes falling upon the candelabra. He uses that to shove the coffin the last inch into the shadow.

I havenīt decided or come up with any other ending. Except just cutting there. Will see. Or, maybe some of you have a great idea.


Last edited by MikaelPersson : 11 November 2002 at 02:17 PM.
Old 11 November 2002   #5
Wow. Neat idea...and you are gonna squeeze all of that into 15 sec?
Old 11 November 2002   #6
Thanks bentllama. Yes, I was happy when it landed in my head. Probably some of the thoughts in that sketch will be cut drasticly. The first thing to go is him trying to move it from inside.
Unfortunately there wont be much time for establishing shots, so I will probably have to cut straight to the action.

The first rule I will bend is number 8. Basic three point lighting. As the sunshine is such an important part, I wont count that light.
Old 11 November 2002   #7
you could probably use 3 point system and still make it work....
road's art

Old 11 November 2002   #8
I present to you the poster of the short.

Created by a friend of mine, Dr Elak.
Old 11 November 2002   #9
Nice idea. Really will be fun to see. Espeacially coming from you Mikael. Looking forward to it.
Old 11 November 2002   #10
Looks like a great idea to me. I'm a fan of dark humor, so maybe you could have him not make it in time somehow. (Maybe he even gets the coffin out of the way in time and then something else happens.) Just a thought. Are you gonna do a storyboard? Looking forward to more!
Old 11 November 2002   #11
Hi there Virtuoso glad to see you back. Glad you like the idea too bored alien. He not making it would change things to much I think. There will be an animatic when Iīve finished the modelling. Maybe a storyboard, but I dont think so. Anyway Iīve started the head for the vampire. I am aiming for a doll kind of look. As everything has to be rigid, therefore the doll chin (notice the crack).
The rest of his body will be thin, I am picturing something like Jack Skellington from Nightmare before christmas. Maybe not that extreme. The hands will be claw like, looong fingers. Nosferatu anyone?

Old 11 November 2002   #12
I like it! Nice touch at the end with the candelabra. I'm looking forward to watching the progress on this one.

Old 11 November 2002   #13
This is a great concept. It seems alot to fit into 15 seconds, but it's do-able. Hopefully, when the challenge is over, you could take this and make a 1 minute or so short out of it. Maybe with some failed attempts at getting the coffin out of the light, but ultimate success.

Anyways, as for the challenge, I'm wondering if your character isn't simple enough. Being denied any facial deformations, a character with the level of detail you have may detract from the animation...meaning without facial movement from the brows, eye blinks, mouth, etc, it may take away from the animation.

Basically, what I'm trying to say is that a character with the detail you have needs to have these facial deformations to be convincing...since we mostly look at a characters face. With this character, you're going to be drawn to his face alot and it isn't going to be moving much (unless your cunning negates what I just said).

Do you see what I'm trying to say?

Anyways, funny concept. Like I said, I'd like to see a short come from it.
James Coakley Jr
Old 11 November 2002   #14
Hi ACFred, thanks. Glad you like it.
Yes I see what you mean Rogue. Good thing to hear the thought from someone else. I have been thinking along the same lines. Not making him to detailed. The current angle on that is to make him more doll/clay/model like. In that way I thought Iīd get away with some detail. Probably I have to convey that feeling better. About the short. Have been considering making a little longer version of this too. Maybe Iīll do it right away and shorten it for the challenge. I havenīt decided yet.

Thanks for the input folks.


Last edited by MikaelPersson : 11 November 2002 at 12:34 PM.
Old 11 November 2002   #15
Seems like the making of a cult classic...
You've got my attention

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