Creating a displace map

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  08 August 2005
Creating a displace map


I'm trying to create a detailed terrain and I have Dreamscape with me.
The problem is - Dreamscape's too crude (at least too crude for me to handle) for me to fine tune specific areas, so I was thinking - maybe if I could edit the terrain as a mesh - maybe I could somehow create a displacement map based on an existing object... the only problem is - I'm not sure that's even possible.
Does anyone here have an idea how I could get a displace map based on an existing object?

  09 September 2005
Just try this: collapse to edit poly, then use the "push pull paint deformation".
  09 September 2005
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