Maya To lightwave

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Old 11 November 2002   #1
Maya To lightwave


I'm animating in lightwave for a project right now and was wondering a few things...

Is there a way to blend between FK and IK?

Can I hide bones without selecting each one individually

Is there an easy way to find objects in the Scene Editor that are deep inside heirarchies?

Is there a way to match tangents up when using bezier Fcurves? (for cycles)

Thanks to you all..
Old 11 November 2002   #2
1. Yes with IK Blender plug (unfortunately not available on net but u can search the for IK_Blender)
2. Two ways:
1. Go to Scene editor , select the object that have the bones u wanna to hide, in the left upper corner of scene editor choose "Select all bones of current object". Now with all bones selected choose Visibility - Hide selected Items (al in Scene Editor)
2. Second way is using Spreadsheet, in Spreadsheet change filter from "All items " to "Bones only" , there "Bone Properties : Basic" (it's default requester then u open Spreadsheet ) choose "Item Flags" , then select with shift all squares under the Eye icon , then change selected to Visible ( lower left area of Spreadsheet) , hit Apply.

3. I usually use Schematic view (dif key 7) and arrange the elements to some human scheme - it's mach easier to find something (see pic here )

4. I don't use bezire Fcurves - for me it's useless - u can get almost the same control using old'n'trusty LightWave TCB curves.

Hope this help u .
Old 11 November 2002   #3
I like IK_Blender.

(yes, it's back!)
Old 11 November 2002   #4
Thanx for the link Cman - i also fan of IK_Blender

Btw. i have the problem with IK_Blender - ones activated i can't delete any object from scene (i mean other objects not IK_Blender nulls) LW just crash on this.
The only one way i found is to open lws file in text editor and delete manually the unnecessary objects. I mast say that this bug i expected in LW 7.0 - i still not tried this plug with LW7.5
Old 11 November 2002   #5
You may be right it is only 7.0 problem.
I just made a quick IK chain, added some other geometry to scene, added IK Blender, attached blender controller to a slider, then deleted the extra geometry and no crash. LW7.5.
Maybe I didn't have enough geo to make a difference too - just a globe.
Old 11 November 2002   #6
Thanks alot...

I actually use the TCB curves, but couldn't find any way to match tangents other than converting them to Bezier.

IKBlender seems pretty cool.

Old 11 November 2002   #7
No no it's defiantly LW7.0 problem. I even can't delete extra lights, from scene with few poly ...
Time to update...
Old 11 November 2002   #8
Quote: Originally posted by AWAKE
Thanks alot...

I actually use the TCB curves, but couldn't find any way to match tangents other than converting them to Bezier.

IKBlender seems pretty cool.


Just use the numeric entry for TCB
Old 01 January 2006   #9
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