Need some help! which is better?

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  08 August 2005
Need some help! which is better?

ok basically i am making a model for a game. the limit is 500,...well i assume i am alloud to go a bit over that...so far i have about 520 polys on it...now..i want to ad something onto it..but i don't know weather i should use polygons or just use a plane and use alpha map on it..

now i want to know which would be more efficient.

the game is already using normal maps, and diffuse maps(naturally)...i want to knwo what would be better...to add maybe another 20 - 30 polygons to the model, or to have a Alpha map on the whole model...


Thanks
 
  08 August 2005
I don't think an extra 20 polys will make too much of a difference, and an alpha is going to add to your texture memory. I'd personally go with the polys.
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  08 August 2005
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