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Old 08 August 2005   #1
Talking puppet

heres a concept for a new puppet design that im starting
 
Old 08 August 2005   #2
Talking

ok havent posted on this thread for too long.

sorry for the jump, i have almost completed the modeling and the texturing.

unfortunately max conspired against me and i managed to lose the hands. aaaaagh
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Old 08 August 2005   #3
It looks good man . . . but that is one horrible render! Give it a chance to shine.
 
Old 08 August 2005   #4
Talking

i agee on render. forgot to change background after getting reflection mask working correctly.
will get better image. any crits on model/textures.
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Old 08 August 2005   #5
the one thing I would really like to see is some more indication of where his mouth is. I can vaguely see it in the render, and I know it should be there from the concept. perhaps if there was just a little tiny bit of color variation around the 'lips', or something, it'd give a clearer indication of where the mouth was. otherwise i'd be afraid of the mouth 'disappearing' when it was shut.
 
Old 08 August 2005   #6
Talking

mmm good idea for mouth, at first i tried a red gradient but didnt like the look but perhaps just a little purple on the top set of teeth would bring them out
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Old 08 August 2005   #7
A subtle shadow from the lower jaw on to the upper jaw would be better than colour
 
Old 08 August 2005   #8
Talking

drawn on or lit.

was thinking perhaps tweaking the vertexes on the tips of the bottom teeth so that they stuck out more might work.

but then he may end up looking to heavy jawed, i want to keep that air, heir(huh) of refinement
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Old 08 August 2005   #9
Talking

man every time i look at that render it makes me want to hurl.

will get better one so you can crit the textures properyl without causing illness/injury
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Old 08 August 2005   #10
He really does look like a puppet, put some wires on him.
 
Old 08 August 2005   #11
Talking

yeah im going to set up sume reactor controlled bones and wires after comptleting mesh.

still aint got no hands
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Old 08 August 2005   #12
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