I'm surprised nobody has posted anything yet. Pixologic made a pretty good showing at Siggraph this year. I sat through their demo a couple of times and caught the tail end of Meats showing off his cool tricks at their 3:00 demo. Scored a signed poster as well -- pleased about that (thanks Meats and Gnomon and Pixologic!).
I tried to absorb as much as I could and here are the things that stood out.
1. Z-Brush 2.5 -- Do I really have to even say it? I can't wait to see this release take this community by storm. The Z-sphere rigging looks really cool and extremely intuitive as does the cool topology trick they used to create geometry right on top of their tools for clothes. And of course....even more polys than ever before.
2. Zmapper - Cool plug-in (for 2.0 and 2.5) that will really improve upon the outputting of normal maps and the like. Really seemed to be feature rich.
3. Another cool plug-in that allowed Zbrush to open Photoshop and edit the image in Projection Master before dropping it again with the Photoshop tweaks applied. A real bonus for those of us more proficient in painting in PS.
Without saying anything concrete, the Pixologic folks implied heavily that 2.5 will be out this year, and that the plug-ins will be released for 2.0 in the next couple of months.
I probably won't be able to get out there tomorrow, but I'm glad I was able to get over there today.
At the show they were saying that 2.5 would be about "a month or two" away. I was really hoping for a Siggraph release. Oh well.
The good news, for me anyway, is there's a plugin coming sooner than that that will make normal map creation alot easier. Looks like they fixed the problems with tangent space normal maps, and there's a significant speed increase. It also incorporates bump maps into the normal map (YEAH!)
It also let you view the normal map on your model as it would look in your game engine, something until recently I would have to do in 3dsmax with a DX9 texture. They said that's about a week or two away.
Also coming is a plugin linking Projection Master to Photoshop.
It seemed to let you export your dropped down PM image to Photoshop, manipulate it, then send it back to PM where you could then pick-up your model again.
I hope I don't ruffle any feathers by posting this, but I figured if it was said in the demo then it's free game to talk about.
Also, big ups to Meats Miers for signing posters for a good 30-40 minutes after his demo. His hand must be freakin tired.