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Old 08-03-2005, 09:45 AM   #1
LW3D
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Gökhan Sönmez
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Pixologic Shows ZBrush 2.5

It seems Pixologic Shows ZBrush 2.5... Lots of ZBrush user reported that it will release soon..

http://206.145.80.239/zbc/showpost....31&postcount=23

Quote:
I'm surprised nobody has posted anything yet. Pixologic made a pretty good showing at Siggraph this year. I sat through their demo a couple of times and caught the tail end of Meats showing off his cool tricks at their 3:00 demo. Scored a signed poster as well -- pleased about that (thanks Meats and Gnomon and Pixologic!).

I tried to absorb as much as I could and here are the things that stood out.

1. Z-Brush 2.5 -- Do I really have to even say it? I can't wait to see this release take this community by storm. The Z-sphere rigging looks really cool and extremely intuitive as does the cool topology trick they used to create geometry right on top of their tools for clothes. And of course....even more polys than ever before.

2. Zmapper - Cool plug-in (for 2.0 and 2.5) that will really improve upon the outputting of normal maps and the like. Really seemed to be feature rich.

3. Another cool plug-in that allowed Zbrush to open Photoshop and edit the image in Projection Master before dropping it again with the Photoshop tweaks applied. A real bonus for those of us more proficient in painting in PS.

Without saying anything concrete, the Pixologic folks implied heavily that 2.5 will be out this year, and that the plug-ins will be released for 2.0 in the next couple of months.

I probably won't be able to get out there tomorrow, but I'm glad I was able to get over there today.

Jaime



http://206.145.80.239/zbc/showpost....2&postcount=284
Quote:
At the show they were saying that 2.5 would be about "a month or two" away. I was really hoping for a Siggraph release. Oh well.

The good news, for me anyway, is there's a plugin coming sooner than that that will make normal map creation alot easier. Looks like they fixed the problems with tangent space normal maps, and there's a significant speed increase. It also incorporates bump maps into the normal map (YEAH!)
It also let you view the normal map on your model as it would look in your game engine, something until recently I would have to do in 3dsmax with a DX9 texture. They said that's about a week or two away.

Also coming is a plugin linking Projection Master to Photoshop.
It seemed to let you export your dropped down PM image to Photoshop, manipulate it, then send it back to PM where you could then pick-up your model again.

I hope I don't ruffle any feathers by posting this, but I figured if it was said in the demo then it's free game to talk about.

Also, big ups to Meats Miers for signing posters for a good 30-40 minutes after his demo. His hand must be freakin tired.

~Mike D.
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Old 08-03-2005, 10:02 AM   #2
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Wow!

I was wondering how long it would take before I could edit a 2d version of the displacement (or any other channel) in real time all while looking at the updates to the mesh. Really nice
showing from Zbrush!
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Old 08-03-2005, 10:08 AM   #3
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Cool, have Pixologic posted any videos or walk-throughs of the new features yet?
 
Old 08-03-2005, 11:19 AM   #4
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I'm really looking forward to the new version but I'm not going to hold my breath. Pixologic has a long tradition of not hitting unofficial release dates in favour of solid code and adding more features.

Quote:
It seemed to let you export your dropped down PM image to Photoshop, manipulate it, then send it back to PM where you could then pick-up your model again.


You could do this in effect anyway simply by exporting your zdoc, working on it and then re-importing all while still dropped, though if it has been made seamless between the programs without the fiddling it will be handy.
 
Old 08-03-2005, 12:26 PM   #5
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A new verison of Zbrush must be good. What I'm wondering is will it finally be possible to generate displacement and normalmaps from 2 models where the highres is not based on the edited lowres.

CML
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Old 08-03-2005, 06:16 PM   #6
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The photoshop thing is cool but I find myself painting more with Corel Painter more often. I wonder if there will be a plugin for that in the future.
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Old 08-03-2005, 06:20 PM   #7
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I'm impressed by what I see from the video's. Pixologic seems to be 1 step ahead of those trying to catch up to it or implement it's features.
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Old 08-03-2005, 07:15 PM   #8
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That was a good read. I was hoping for a closer release date but hey, better solid and stable than rushed and buggy.
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Old 08-04-2005, 12:03 AM   #9
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The "photoshop plugin" is really a psd plug in. You can set it to use any app that will open a psd, including painter. Also they showed an amazing model of an elephant with 20 million polygons. Totally insane that is scan resolution. This is one hell of an update.
 
Old 08-04-2005, 12:14 AM   #10
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This may be enough to make me finally buy. I just wish they'd release an updated demo!
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Old 08-04-2005, 02:36 AM   #11
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Wow...seems Pixologic and Silo traded ideas before Siggraph. Silo has displacement painting and ZBrush has its own version of Silo's topology brush. I'm floored at the modeling rig but more surprised at the topology brush-alike feature they've added and how well it's intergrated into the system. Kudos to Pixologic!
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Old 08-04-2005, 03:28 AM   #12
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Quote:
Originally Posted by erilaz
This may be enough to make me finally buy. I just wish they'd release an updated demo!


Ditto on both counts.
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Old 08-04-2005, 08:32 AM   #13
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Quote:
Originally Posted by erilaz
This may be enough to make me finally buy. I just wish they'd release an updated demo!


Me too. I'm checking out the demo and a demo update would be very welcome.
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Old 08-04-2005, 01:31 PM   #14
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If they release a new demo i'd buy in a snap, i'm sure. The price is so nice!
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Old 08-04-2005, 02:47 PM   #15
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This is great news as I'm a Painter user also. (In addition to PSD).

Quote:
Originally Posted by Lyr
The "photoshop plugin" is really a psd plug in. You can set it to use any app that will open a psd, including painter. Also they showed an amazing model of an elephant with 20 million polygons. Totally insane that is scan resolution. This is one hell of an update.
 
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