Realtime fluid simulation

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  07 July 2005
Realtime fluid simulation

They just posted a new fluid simulation video at
http://airtightgames.com/currentproject.html
It will be cool to see this kind of stuff show up in games, like a gas tank spilling fluid all over the place and catching fire. Or a wall of water knocking enemies down.



- P
 
  07 July 2005
Amen man. I just hope that's not too much for my 9600 to handle, heheh. Lots of stress on the mobo too now with all those world physics calculations.
 
  07 July 2005
And note, we're just getting started on physics... First ragdoll, now fluid simulation... How much longer until we have a perfect real-life physics engine?
 
  07 July 2005
O.o Wohaaa thats awesome. Want that in a game. Great Fluid is possible.
 
  07 July 2005
Two Words for this: HOLY SHIT!! I cannot imagine game physics getting this detailed....

I only wonder if I could integrate this into softimage
 
  07 July 2005
Is this the kind of thing we're going to need physics cards for?
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  07 July 2005
Originally Posted by ArchangelTalon: Is this the kind of thing we're going to need physics cards for?


And how sweet it would be...
 
  07 July 2005
Originally Posted by Stefander: And note, we're just getting started on physics... First ragdoll, now fluid simulation... How much longer until we have a perfect real-life physics engine?
The correct answer is "Never." We'll always have some great approximations, but to do a "perfect" physics system you'd have to simulate literally everything down to the individual sub-atomic particles. Until that happens, though, I'm happy with ragdoll and stuff.
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  07 July 2005
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