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Old 07-27-2005, 03:05 AM   #1
phillycheese81
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Realtime fluid simulation

They just posted a new fluid simulation video at
http://airtightgames.com/currentproject.html
It will be cool to see this kind of stuff show up in games, like a gas tank spilling fluid all over the place and catching fire. Or a wall of water knocking enemies down.



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Old 07-27-2005, 03:34 AM   #2
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Amen man. I just hope that's not too much for my 9600 to handle, heheh. Lots of stress on the mobo too now with all those world physics calculations.
 
Old 07-27-2005, 09:26 AM   #3
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And note, we're just getting started on physics... First ragdoll, now fluid simulation... How much longer until we have a perfect real-life physics engine?
 
Old 07-27-2005, 10:10 AM   #4
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O.o Wohaaa thats awesome. Want that in a game. Great Fluid is possible.
 
Old 07-27-2005, 03:32 PM   #5
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Two Words for this: HOLY SHIT!! I cannot imagine game physics getting this detailed....

I only wonder if I could integrate this into softimage
 
Old 07-27-2005, 04:56 PM   #6
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Is this the kind of thing we're going to need physics cards for?
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Old 07-27-2005, 05:22 PM   #7
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Quote:
Originally Posted by ArchangelTalon
Is this the kind of thing we're going to need physics cards for?


And how sweet it would be...
 
Old 07-27-2005, 06:12 PM   #8
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Quote:
Originally Posted by Stefander
And note, we're just getting started on physics... First ragdoll, now fluid simulation... How much longer until we have a perfect real-life physics engine?
The correct answer is "Never." We'll always have some great approximations, but to do a "perfect" physics system you'd have to simulate literally everything down to the individual sub-atomic particles. Until that happens, though, I'm happy with ragdoll and stuff.
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Old 07-27-2005, 06:12 PM   #9
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