What NewTek will offer at Siggraph...

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Old 07 July 2005   #1
What NewTek will offer at Siggraph...

What do you expect Newtek will offer at Siggraph... have a guess, just for fun.

I think NT will release 64bit LW9 (Yep!).
 
Old 07 July 2005   #2
9 would be something you'd have to pay for.
If they show an update, it would have to be 8.x. They still owe a bit for the initial 8 update.

This kind of thread is on every forum, isn't it? There's a lengthy one on Splinecage.com, too.
 
Old 07 July 2005   #3
i think they will offer a 8.5 free upgrade.

but who knows they could at least announce
something new too. 64 bit should be out too.
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Old 07 July 2005   #4
Maybe an 8.5 Update with its correspondant 64bits version.
 
Old 07 July 2005   #5
Maybe the long awaited and revolutionary Alphabetical Listings feature!
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Old 07 July 2005   #6
I don't expect specially anything free...
The ONLY thing I expect is the announce of a fast GI solution for animation that can be used in a renderfarm.
I am looking at translating my scene from LW to Max (by fbx format from Alias) in order to render animation with vray wich is far... far faster
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Old 07 July 2005   #7
Originally Posted by pixym: ...I am looking at translating my scene from LW to Max (by fbx format from Alias) in order to render animation with vray wich is far... far faster


Just use Polytrans (www.okino.com) for this...works like a charm...
 
Old 07 July 2005   #8
I'm expecting self-aware code that rewrites itself to optimize on a per-scene basis, and also when it encounters bugs... sort of like how our immune system adapts...

it'll be a free upgrade, too.

The only downside will be that it gets lonely if you don't use it a enough and can have unexpected results.

-s
 
Old 07 July 2005   #9
I personaly would not want to see 8.5 being released unless there were some significant additions/fixes in it. We just received 8.3 and it doesn't seem to be enough development time to warrant a .5 release so soon.
I would expect talk or examples of the 8.5 features that are being worked on. That would lead to introducing David Ikeda and the other new employee additions to the 3D team. A bit "o smoke and mirror" -then the draw the curtain glimpse, hold on to your hats planning for LW9.
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Last edited by richcz3 : 07 July 2005 at 09:32 PM.
 
Old 07 July 2005   #10
Originally Posted by richcz3: I personaly would not want to see 8.5 being released unless there were some significant additions/fixes in it. We just received 8.3 and it doesn't seem to be enough development time to warrant a .5 release so soon.


I agree with you here...

Just expecting them to show the "worlds first animation made with 64bit 3D software" that they've been shouting here and there ... and then introduce LW64, with options to pre-order or something along those lines...

Perhaps some tidbits of whats in the works for Lw8.5 but I don't expect mindblowing information ... am hoping they mention the rewrite of the SDK etc. is well on course and more might be opened up for plugin developers soon? (seems the sdk rewrite program isn't so publicly discussed lately ... but worley seems to have something up his sleeve ... so here's hoping that thats it)

LW9? I hope it is far off, give them plenty time to develop a whole next generation 3D app...
 
Old 07 July 2005   #11
chocolate cookies and hot horny blondes and proton and da deuce are runnin presentation showcase on them. i can already give them idea for showname
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Last edited by mav3rick : 07 July 2005 at 08:41 AM.
 
Old 07 July 2005   #12
I guess those NT folks don't start coding 8.5 after 8.3 has been released.
I bet its an ongoing rpocess and 8.3 was ready a few weeks before its release,
and since the programmers are specialised, its also safe to say that the modeling programmers went on while the Layout programmers finished their Layout updates.
As we speak, NT is probably having a new update ready (beeing tested) for Siggraph and is already working on the next revision.
But due to marketing and other reasons, updates are timed not only by date of readiness, but also by date of "when its a good idea to release it", like in: we release something every quarter of the year, even if we could release two in a quarter, we release only one and keep the next for the following quarter to make customers happy and secure that we keep developing.
Marketing, politics, psychology....if it was by readiness, NT could release an update every month I guess...but wouldn't that be boring ?
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Old 07 July 2005   #13
You may be right but, I think new tek needs to show something that is actually new, not just to LW but our industry. You are not going to recruit new users by showing the improved bevel tool. It just isn't going to happen. No one is going to leave a package like maya that they have already paid for, and learned, and jump ship based and small enhancments to the current tool set.

They need to show that they have innovative ideas. That they design tools that work better and that as an overall solution LW offers a set of tools that are not only more efficient but state of the art.


The fixes are great. Making our current tools better is fine. Updating the renderer is cool and all, but we need some innovation. That has been extremely missed over the last four years or so.
 
Old 07 July 2005   #14
Damn Paul, that's a pretty good assessment of the situation. We LW users argue over such minutia like bug fixes and feature improvements and all of these "advancements" really only resonate in our community.
You're right. The updates aren't really innovative in the sense of luring people from other apps. At best, it's like trying to hold back it's users from migrating elsewhere.
 
Old 07 July 2005   #15
It's a tricky situation - particularly if you want to appeal to studios. LightWave's current best feature as far as I'm concerned is the renderer - it's fast, easy to configure, comes with unlimited (near enough) render nodes for free and produces excellent results - it's a very cost-effective and predictable solution for rendering.

Second best feature is the Modeler which again, is very capable and experienced LightWave people can model very quickly and efficiently with it.

Unfortunately, these are the two parts of LightWave which have recieved the least attention over the last few years - I couldn't care less about the animation toolset 'cause I don't use it - Maya, XSI, Motionbuilder and Messiah are light-years ahead and it's a pretty straightforward process to get the animation out of them and into LightWave.

A studio that uses LightWave in its pipeline for rendering may start to use more of LightWave's functionality if the animation tools, particles, dynamics etc. are more capable or at least more efficient than their current toolset but this is highly unlikely in LightWave's current form.

A studio that doesn't have LightWave in it's pipeline is only likely to use it if there's something to gain and the longer it takes to bring the renderer and the modelling tools back to the state-of-the-art, the less likely that is to happen.

This is why Luxology's strategy looks pretty sound - what are they providing? A state-of-the-art modelling package and a (we're led to believe) cutting-edge renderer - NewTek needs to start thinking more seriously about the needs of studios unless they want LightWave 3D to become just the tool of freelancers, small studios and hobbyists.
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