M2A1 bradley - 2614 faces

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  07 July 2005
M2A1 bradley - 2614 faces

My first model of some tank, but i had much experience behind with lowpoly.... it`s defined to our new project ---> New Conflicts, still working on textures (and m4a1 model)
Attached Images
File Type: jpg bradley2.jpg (67.8 KB, 344 views)
File Type: jpg M2A1.jpg (96.4 KB, 345 views)
File Type: jpg M2A1_2.jpg (94.7 KB, 374 views)
  07 July 2005
I like it, its not bad,

can't wait to see it textured
This message DOES reflect the opinions of the extraterrestrials
  07 July 2005
very nice M2!

and very low poly at 2614 faces too. I have a feeling that's going to jump significantly when you triangulate everything for game use though.

what polycount are you aiming for?

definitely looking forward to what you do with the textures.

keep up the good work!
"…What the hell is an Aluminum Falcon!?"
"Every day is an opportunity disguised as a challenge" - Tiki Barber
  07 July 2005
if you can spare the polys, i would ad some thickness to the treads, as it is not even visible from the side
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  07 July 2005
Yeah, looks like a nice M2 . Nice details for the polycount, but I think the tracks will blow the polys a little bit up ... or do you want to "fake" with some alpha-maps?

You said that you have a M4 in progress. I hope that you don't want to put 5 of them inside the vehicle. As far as I remember you can shoot out of an M2 with M16/M4 without looking out of it.
  07 July 2005
Oh, can i ask how, it got me so interested that what you`ve got to write up here, can you draw a little pic how ? or if you dont ha have a scanner, explain me this thing ? form where they are shooting ?
  07 July 2005
Nice Bradley. I worked on one a few weeks back at work... I didn't have to model the interior though. Can't wait to see some textures going here. Keep up the good work! I'll post a shot of mine and some good references I found if I get a chance.
~ Shane Taber
"If I try- I'm halfway to triumph."

MadCat/Timberwolf Mech WIP

  07 July 2005
Ok I'll try to explain:

here you can see what I mean from the outside (theese round things in the middle of the picture)

have no pic of this special part of the interior, but check out this link it will help:

hope I can help
  08 August 2005
Thanx guys, DigitalSkunkwrx we can talk about it on ICQ :-D (mine : 268693596) Thanx rosch too i see them those "round things" i think i ll start on texture now :-D you`ll can see mine gallery but now you must wait a while cos the server is down this time :-( I think it will be just for a while... So see ya :-D

Last edited by alfisko : 08 August 2005 at 04:33 PM.
  08 August 2005

Finally 3dgrafika server is online so here is link to my gallery, m4a1 is ther, just click on the images... http://www.3dgrafika.cz/index.php3?...=0&name=alfisko
  08 August 2005
That's alot of weapons you have on your site, Aflisko.
  08 August 2005
I know :-( we are working on a game, so... and it s important to model some weapons too... :-(
  02 February 2006
Red face Textures, finally.. ;)

So, after long delay, i stareted to do some textures on the model, it was remade 4 times but now it looks better, i add also those round things on the sides .. but it s rendered from viewport, so there aren't any lights :(
Attached Images
File Type: jpg bradley_pic2.jpg (95.1 KB, 169 views)

Last edited by alfisko : 02 February 2006 at 08:14 PM.
  02 February 2006
It's looking nice,

but why do look the textures so blurry?
- my online portefolio
  02 February 2006
Shaded Version

It operates in desert and it has desert camouflage.

there's shaded version -> http://3dgrafika.cz/img/_gallery/22/22585.jpg

Last edited by alfisko : 02 February 2006 at 02:59 PM.
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