Environment: Hut

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  07 July 2005
Environment: Hut

Hey! Here's a model i'm trying to do from concept to finish. The concept is from hawkprey. I'm giving myself a poly limit of 500 for the building and tree and 500 for the landscape and vegetation. Texture wise i'm looking for just 1 512 for the building and 1 512 for all the vegetation and tree. Right now i'm around 800 polys for all. Nevermind the tree also, I'm scraping it and starting it over. Any comments would be greatly appreciated.

Here's an update on the texture

  07 July 2005
Nice chosing of concept. Could You post it in higher version?? I would like to see all the details painted in there. About Your work, it's hard to say something at the moment. Nice using of polies texture also looking promising. I thinjg this wooden desk You could add in the texture, and think about some detailes on alpha channel to reduce tiling (something like some leafs on the wall).
I will watch on this thread.
Keep it up.
Architect of Fear
  07 July 2005
Thanks Por@szek! I'm really trying to improve my texture skills on this model. Here is were the concept is located along with some more concepts that I hope to do also. http://www.hawkprey.com/buttland.htm
  07 July 2005
Here's a quick update on the texture, so far I'm happy with what I have. I'll be adding more planes with alpha channels at the end to add vines and foliage.

  07 July 2005
Update. Pretty happy with the ground so far, but the lighting I have on it right now is washing it out. Still gonna add some stray rocks and foliage, I've got some poly's to waste. I'll provide a better render when I get closer to done. As always any crit is welcomed.

  07 July 2005
In every update looks more nicely. Good job so far, but I think You should use darker color for roofs couse they look almost the same, try to brake the palette of colors, when You add more contrasted color it will only improve the attractivness. for now, I won't say anything about the ground, we will se how it will looks when You add rest of details, some bushes, trees, and especially grass on alpha.
Architect of Fear
  07 July 2005
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