[Problem] Normal Mapping With 3DSMax 7

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Old 07 July 2005   #1
[Problem] Normal Mapping With 3DSMax 7

Well I don't undersand Why I see my triangulation into my normal map ! Why ??? can somebody help me please ?

It's a little test not an huge work... but it doesn't work well.


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Old 07 July 2005   #2
nobody knows what's going on ?

Solution : I don't made my NM with 3DSmax but with Z Brush I create a Displacement Map and with photoshop i convert it in NM with the lil nvidia plugin.
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Last edited by Chris. F. : 07 July 2005 at 07:23 AM.
 
Old 07 July 2005   #3
Could it be the smoothing groups?, Forgive me if this is an ovious answer?
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Old 07 July 2005   #4
no problem

I always put the smoothing group well before I put the texture. But with a chars I made I really see the wire into the normal map.

well here i have a lil correction :

but an other question : Why it's still blue into the viewport of max ???
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Last edited by Chris. F. : 07 July 2005 at 11:55 AM.
 
Old 07 July 2005   #5
wireframe on render texture

Anyone know why you can see wireframe on rendered normap map when you do render to texture on 3dsmax 7?
thank you....
 
Old 07 July 2005   #6
I guess nobody knows.
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Old 07 July 2005   #7
Hmm I reviwing the Highpoly Model With a Smoothing Group of 1 on the Highpoly and now it works correctly, guess it was the Smoothing group has well. Ty .
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Old 07 July 2005   #8
If U want to see the result of my lil test I forgot to post it :
( u see nothing extraordinary, my first normal map test ^^ ) well nice results now let's try real projects.

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Old 07 July 2005   #9
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