MODERN MASTERS: Digital Anatomy Painting (Photoshop) Tutorial By Nebezial

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  07 July 2005
MODERN MASTERS: Digital Anatomy Painting (Photoshop) Tutorial By Nebezial

MOD EDIT:

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And dont forget to check Rebecca's latest Lesson! Just click on the link below after you read this tutorial!:

REBECCA KIMMEL'S Anatomy Review 003: SHADING TUTORIAL AND HUMAN SKULL EXERCISE

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Posted 2/12/06:

For all of you nebezial fans, be sure to check out his new threads:


Character Design Tutorials and Rules

http://forums.cgsociety.org/showthread.php?t=317235

Anatomy and Comic Thread of nebezial
http://forums.cgsociety.org/showthread.php?t=316013

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THROUGH THE COURTESY OF FELLOW MEMBER BANDERSNATCH THE COMPILATION OF THESE TUTORIALS CAN NOW BE DOWNLOADED IN PDF
http://elbandersnatcho.com/modules....wdownload&cid=1
OKAAAY here is how this is gonna work first ill teach u to some important tools, then were gonna doodle, then were gonna shade and colour and then were gonna do materials...and tons of other useful stuff, so buckle up were taking off

first thing s first i noticed many fail to notice where the other brushes and brush settings are located, so to clear that up

Last edited by Rebeccak : 02 February 2006 at 05:01 PM.
 
  07 July 2005
Yaaay!! tutorial!
so happy
 
  07 July 2005
The Blender

well here are the settings for my ultimate weapon the blender ull need this before we get to real work

Last edited by nebezial : 07 July 2005 at 06:48 PM.
 
  07 July 2005
Thank you, tahnk you, thank you
thank god i have CS
 
  07 July 2005
i don't have CS..oh well,good tutorial while it lasted for me.heh.
 
  07 July 2005
okay u got the tools now lets get it on

STEP ONE- DIGITAL DOODLE

never underestimate the power of a digital sketch, it is the thing that will shape ur pen tablet motorical skills...unless u r one of those who have that lcd tablet thingie. now us mortals may have a handicap but it just seems so in the start. u need the doodle to also make ur moves more conntrolled and more fluent, so i would appreciate seing ur doodles pouring in keep it simple and fast, mind the structure

Last edited by nebezial : 07 July 2005 at 06:51 PM.
 
  07 July 2005
thanks for the tips, i will show you my doodles soon
 
  07 July 2005
okay now its time to define some important stuff. how often u wondered why is it that ur picture just doesnt have the realism u aimed for... as if something is missing, u laid the shadows propperly...materials work fine but it s still missing something

that something is called GLOBAL ILLUMINATION
it is a phenomena of the dispersed no direction reflected light that is cast on the object, it is well known in 3d art that illumination creates soft fleshy shadows in the depression areas of the object

Last edited by nebezial : 07 July 2005 at 06:57 PM.
 
  07 July 2005
thank you, as soon as i have enough doodles i'll post them
i'm going to save every doodle i make from now on.
 
  07 July 2005
several more to go now as i said there are deppression areas,and as we know the hardest to make convincingly is human face so i made a lil mapout of depression areas


Last edited by nebezial : 07 July 2005 at 07:04 PM.
 
  07 July 2005
this information is useless,u have yet to impress me....



hehehe
 
  07 July 2005
ok here is more, read on

Last edited by nebezial : 07 July 2005 at 07:08 PM.
 
  07 July 2005
my knowledge is increasing.. i need more mast, more
(sorry i suck att spelling and typing with a keyboardi'm such a messy typer)
 
  07 July 2005
well now well do directional lights, u see the best realism comes with combining both directional and global light

now some facts, sun is a so called parallel light source. it casts paralel shadows which makes them predictable and possible to calculate. i have learned for myself that there are two best ways to do a shadow study for a person. but remember that sun is a paralel lightso allways set the light soutce and then draw paralel lines on the endpoints, that u should do on simplified versions one way is a free simple croqui or a quick doodle

Last edited by nebezial : 07 July 2005 at 06:54 PM.
 
  07 July 2005
the other way to approach shadow analysis is to geometrise your motif


Last edited by nebezial : 07 July 2005 at 07:00 PM.
 
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