CGTalk > General Techniques > Character Rigging
To minimize the ads you see on this page create a CGTalk account and log in HERE
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 10-26-2002, 10:32 AM   #1
Transform Gizmo
mizzle technizzle
Transform Gizmo's Avatar
Missile Technician, USN
Join Date: Jul 2002
Posts: 107
Send a message via MSN to Transform Gizmo
keeping my hands still

i have been refining a rig of mine that ive made in 3ds max and i have been making some changes. one problem i have run into is with the arms. the old setup for the arms that i had seemed to work fine, i had a HI solver going from the upper arm to the hand, and a dummy set up as the target for the swivel angle. but i was doing some test animations and one thing that i realized could be a problem, is that i couldnt get the hand to stay planted. i would like to have the arm set up so that i can keep the hand planted, kind of like with character studio, where you can set a planted key, and no matter what the rest of the body does, the hand remains still, and doesnt rotate with the rest of the limb. any suggestions on how i might go about this?
oscar will win in the end...
Old 10-28-2002, 05:41 PM   #2
Draculus Various
goosh's Avatar
Javier Solsona
Character TD
DreamWorks Animation
Redwood City, United States
Join Date: Jan 2002
Posts: 382
In Maya I would add a null object and contrain the rotation and position of the wrist to it and viola!!

I suppose you can do that in Max too..

Give it a try

Old 10-29-2002, 09:04 AM   #3
Transform Gizmo
mizzle technizzle
Transform Gizmo's Avatar
Missile Technician, USN
Join Date: Jul 2002
Posts: 107
Send a message via MSN to Transform Gizmo
thanks for the reply, ill give that a try.
oscar will win in the end...
Old 11-01-2002, 09:06 AM   #4
Pancake Tester
dmcgrath's Avatar
Daniel McGrath
Join Date: Mar 2002
Posts: 1,553
I think what you need is an IK arm. Then constrain the point to the object that doesn't move. Im not sure how to do that in Max yet, but I'll ask a teacher tomorrow, and keep you posted. If I remember
"Don't worry about the world coming to an end today.
It's already tomorrow in Australia."
---- Charles Schultz

Low - Poly Batman in Maya

Tiamat - The World Dragon (Maquette)

Online Tutorial: Character Rigging for Maya

Old 01-13-2006, 09:01 PM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:10 AM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.