Nature studies for a game using SpeedTree

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Old 07 July 2005   #1
Nature studies for a game using SpeedTree

These pictures where rendered for prototyping a ingame scenery. I have used max with only 1 direct light and the standard fog. no other filters where used. The shadows where calculated with Speedshadow.
Polycount is 15000 with no lods.



Scenery 1: Sunny river
www.andrethiel.de/SpeedTreeRenderings/STreeRenderd_Sunny01.jpg

Scenery 1: Rainy river
www.andrethiel.de/SpeedTreeRenderings/STreeRenderd_Rainy.jpg

Scenery 1: River Overview
www.andrethiel.de/SpeedTreeRenderings/STreeRenderd_Sunny03.jpg

Scenery 1: River Detail
www.andrethiel.de/SpeedTreeRenderings/STreeRenderd_Sunny02.jpg


Scenery 2: Misty, dark, spooky woods
www.andrethiel.de/SpeedTreeRenderings/STreeRenderd_NightCamp.jpg


Critics and comments are very welcome !

André
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Old 07 July 2005   #2
Andre they look very nice indeed. Very nice atmosphere, especially the sunny river.

Only crit would be the shadow seems too 'black' without any detail showing or colour information in some areas and that the leaf detail is beautiful but somehow the detail on the tree trunks seems too plain in comnparison.

Is the polycount the about the number of triangles you would expect to run in the game engine? Or are you planning to LOD the trees down, especially as you pull the camera back? The scenes shown are quite tightly focused, have you done any tests over a larger area? It would be interesting to see those.

Jol
 
Old 07 July 2005   #3
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