CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 07-10-2005, 11:48 PM   #1
SecondSight
New Member
 
SecondSight's Avatar
André Thiel
Graphic Artist
Moers, Germany
 
Join Date: Jul 2005
Posts: 13
Nature studies for a game using SpeedTree

These pictures where rendered for prototyping a ingame scenery. I have used max with only 1 direct light and the standard fog. no other filters where used. The shadows where calculated with Speedshadow.
Polycount is 15000 with no lods.



Scenery 1: Sunny river
www.andrethiel.de/SpeedTreeRenderings/STreeRenderd_Sunny01.jpg

Scenery 1: Rainy river
www.andrethiel.de/SpeedTreeRenderings/STreeRenderd_Rainy.jpg

Scenery 1: River Overview
www.andrethiel.de/SpeedTreeRenderings/STreeRenderd_Sunny03.jpg

Scenery 1: River Detail
www.andrethiel.de/SpeedTreeRenderings/STreeRenderd_Sunny02.jpg


Scenery 2: Misty, dark, spooky woods
www.andrethiel.de/SpeedTreeRenderings/STreeRenderd_NightCamp.jpg


Critics and comments are very welcome !

André
__________________
Life is a campfire !

 
Old 07-11-2005, 07:47 AM   #2
Jol
Veteran
 
Join Date: Feb 2002
Posts: 67
Andre they look very nice indeed. Very nice atmosphere, especially the sunny river.

Only crit would be the shadow seems too 'black' without any detail showing or colour information in some areas and that the leaf detail is beautiful but somehow the detail on the tree trunks seems too plain in comnparison.

Is the polycount the about the number of triangles you would expect to run in the game engine? Or are you planning to LOD the trees down, especially as you pull the camera back? The scenes shown are quite tightly focused, have you done any tests over a larger area? It would be interesting to see those.

Jol
 
Old 07-11-2005, 07:47 AM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:27 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.