Hue, Kim Hyong Jun (3D)

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Old 07 July 2005   #1
Hue, Kim Hyong Jun (3D)



Title: Hue
Name: Kim Hyong Jun
Country: Korea (South)
Software: 3ds max, Brazil r/s, HDR Shop, Photoshop

Hello.
This image is my latest work.
All object are modeled as Editable poly.
And hair,eyebrows,eyelashes are made by using hairFX plugin.
I used brazil as renderer.
>> Hi resolution image <<


>> wireframe <<

 
Old 07 July 2005   #2
Wink

so good!this is my eallpaper~
 
Old 07 July 2005   #3
Wow, very impressive work! Maybe the hair need some mor glossiness.Otherwise simply great!
 
Old 07 July 2005   #4
can i have a kiss
 
Old 07 July 2005   #5
Amazing work. I would love to see some W.I.P. shots of that.
 
Old 07 July 2005   #6
want wireframe!
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Old 07 July 2005   #7
great job !
 
Old 07 July 2005   #8
just awsome! 5stars from me
can you share your skin shading process with us please ?
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Old 07 July 2005   #9
Outstanding stuff!!

Really pretty girl, and the eyes and mouth look pretty much photoreal!
I find the plant on the middle left distracting though - it would look better if it didnt seem to be transparent.
I like the out of focus background too. Excellent shader work.

Thanks for the super-high res image - its now my wallpaper

Ace!
 
Old 07 July 2005   #10
Top notch!
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Old 07 July 2005   #11
Impressive work!
Very realistic
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Old 07 July 2005   #12
very very beautiful.

lovee the skin materials.
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Old 07 July 2005   #13

aila GREAT work man awesome image love the eyes
verry realistic eyes
how u all done great looking eyes plz gimmmme some tips
thanks
***** star from me
 
Old 07 July 2005   #14
WOW, my only comment is on her hair, is too soft, need a little bit more specular. like a silky hair.

Overall, WOW. i love it.
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Old 07 July 2005   #15
Fantastic. Great job on the skin,lips and eybrows. Only thing I noticed was the skin on the shoulder looks really flat and lacks detail. I agree with the comment about needing more specular/gloss on the hair and also the directions/organization of the hair strands could use a little more work in front.
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http://forums.cgsociety.org/showthread.php?t=309915
 
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