Take the standard RTS format and extend it into the First Person perspective. No longer are you isolated from the fight. No longer are you alone. You are on the ground with your troops. Not just that, but those troops are also intelligent players like yourself! Build a land factory and give yourself and your team access to powerful vehicles. Build up a stronghold on the map, but beware! There are others who want to destroy you, crush you into the ground and erase all memory of your existence. What are you going to do to stop them? Do you feel the Apprehension?
|4010: Two separate areas of civilization now are at full scale war with each other. Resources continue to be depleted each civilization blaming the other for the problem. Corporate HQ of the STO is breached. However, the Ruling Ancient Humans managed to escape in a large colonization warp ship pre-programmed for out of system travel. An elite force of the Fallback's is tasked to charge after them. Upon reaching the out skirts of the solar system, an unexplained wave in the warp fields shifts the trajectories of the flights causing the ships to make a long curvature flight of 1004 years. This goes unknown to the occupants as they are in in stasis.|
The Apprehension team is seeking a dedicated up and coming 3D Modelers, Animators, and Texturers (or any combination of the three) to help create the Universe of Apprehension. This conversion mod based around Unreal Tournament 2004, is already past the 53% completion mark.
See third post in this thread.
We are seeking a variety of 3D artists. Anything from people seeking to work specifically on modeling, to solely focusing on animating. You will be assigned certain areas, from environmentals, to Characters. It all depends on your request and skill level. Your input on the mods development will not be overlooked.
Any 3D package you currently use is fine. It does however need the current Actor X plugin from Epic (free download). You will also need a legal copy of Unreal Tournament 2004 (fairly cheap these days). If you choose to animate only, you must be willing to possibly re-rig certain models if the model was created in a different program.
- Modeling Low Poly (from 1000-7000) Models.
- Creating UVW coordinates and different maps that corespond to "team" colors.
- Importing Models into Unreal Editor (we will attempt to help teach you).
- (Optional) Texturing said models
- (Optional) Rigging and animating
Below are some examples of the organic nature we are creating. (Again, texturing will be fully reinterpreted by the concept artist).
- Heavy Roamer & in Game (placeholder textures)
- In Game Shot & HUD (earlier revision)