tales of alvin maker - native american

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Old 06 June 2005   #1
tales of alvin maker - native american

Well, here's my first actual thread at CGtalk:

Below is the first avatar of many of the new eGenesis title currently in the works from the "Tales of Alvin Maker" MMO.

So far it's around 4,666 tris and is still a w.i.p. I plan on doing a more decorative version for myself whenever I'm done with this. I was instructed to keep it relatively plain. (no feathers, necklaces, etc)

I'll be posting shots of the textures as I work on them, and I'll also be doing the physique on the model too.

The model is done in Max 5 as well.

Critiques and comments welcome. =)


Old 06 June 2005   #2

Nice stuff man! Very clean topology and nice form. Slap a texture on him and toss us a render. Great job!
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Old 06 June 2005   #3
i should make this a fanboy response, but considering i work with you and everything it wouldn't make sense.

i've seen this thing from start to finish and its good, but you know that cause i told you already. get to texturing! less hackysack!
Old 06 June 2005   #4
Can you put a direct view so perspective does not affect the proportions. The arm I am not sure but it could be a little skinny, for the body type. The rest looks cool so far
Old 06 June 2005   #5
i really like the expression on his face, but when looking at your meshflow on the face this expression might be the only one he'll be having. You really should try to get some edgeloops running around the mouth, otherwise it'll be impossible to animate his face.
Old 06 June 2005   #6
That's a mighty short loincloth!
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Old 07 July 2005   #7
brian and justin - thanks guys =) textures on the way.

jOBe - currently there's no facial animation planned for this character, that's why he's modeled this way. when i go back to add detail for my portfolio's sake, odds are i will add polygons and part the mouth.

desp - im posting a dead on view and a very roughly blocked textured user view render. i want to go for a lean athletic look, so i may thin out his body some more.

root - dont worry, he's got a diaper thing happening up under there

^^very rough textures, just getting rid of seams^^
overall feel for the model etc will be stylized realistic, so i'm not trying for photoreal here either. skintone will be darker too.

Old 07 July 2005   #8
hello sir. i think you have done well in modeling the physic of a native american. the nose in particular says this. in the first set of orthos in this thread, the side view looks like hes a tad, just a tad mind you, too far forward. it just seems to me like this stationalry pose would have our friend on that nose of his, because his center of gravity is not above his feet. looking great though!

Old 07 July 2005   #9
I'd just like to say that it's really cool to see some work on this game, because I've been following it closely, both as a fan of the books and as a student that happens to know someone else working on this game.

This is looking pretty cool, and all I can say is i'm very jealous of your opportunity to work on this project.

good luck with everything though, this MMO has some lofty goals and looks to be a very different kind of game. I really hope it does well.
Old 07 July 2005   #10
I think I see the slight problem. Adding some kind of waist to him and making his stomach area width smaller will fix the problem. Right now at least from the front view you see the whole upper body go down and follow the lines of the legs too perfectly. Adding an indication of a waist would help greatly. Seems a little too straight. The arms look alright it was just the main body that was throwing me off in the first pics.
Old 07 July 2005   #11
Cool wiggady whack

lookin good, you should give him love handles maybe make his neck alittle slimmer the profile looks good to me, i think its the neck and head that seem a bit pushed forward the back of the neck seems to curved other than that its fine.

Last edited by DeathByChris : 07 July 2005 at 01:49 PM.
Old 07 July 2005   #12
he doesn't really look native dude. It looks like a european guy dressed as native. natives have high cheek bones and stong jaw lines. the nose should also be broad too. facial features are very anglo.

heres one sample i googled ..

Last edited by lordmachuca : 07 July 2005 at 03:52 PM.
Old 07 July 2005   #13
kndrewa - yeah he does look a touch far forward, i can either drag some verts back or fix that when i physique

cman2k - thanks man, keep an eye on it. =D

Desp#2/Rog - good call. i sucked in the verts just above his waistline to make it less boxy. i might make his whole torso less wide overall also.

chris - i'm going to suck in the sides actually. im going to keep this guy on the skinny. ill look into the neck.

lordmachuca - you dont think he looks native at all? i'm going for younger, heroic native american style. i went and googled a lot of pictures too, as well as did a fair amount of reference. the indian is based on a stylized concept sketch of someone like these fellows.


Old 07 July 2005   #14
he looks native to me.
Old 07 July 2005   #15
I agree he looks native to me. The texture will make the biggest impact on that area. I also like that woven cap in one of your pictures that looks nice. You might want to give him two looks one with the hunting look and another more of a camp clothing.
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