Character setup problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 02 February 2002   #1
Character setup problem

Finally decided to try some character rigging etc... With Vertex paint, I was quickly able to apply weights to my skelegons / test them out etc... Everything worked great in the Vertex paint simulation. But then I bring the model into layout, and certain bones (the arms) seem to be effecting 2 / 3 vertices from things like the armor / back (it deforms the model and looks terrible). I can't seem to find the points on the weight map, and I've checked the influences over and over and...you get the picture. Is there any way to view weighted points in a weight map? I must have some at 1% or something like that...
 
Old 02 February 2002   #2
Ok...found that it's much better to calculate weights first (64 / 128...whatever looks best) and then just edit from there. If you paint your own weight maps, be careful. Figured I'd throw in that warning / suggestion to save some of you a headache. Vertex Paint Rocks!
 
Old 02 February 2002   #3
How is animating in Lightwave?

I have not touched it for years and I'm interested in checking it all out again.
I have been using Maya for three years.. Before that SoftImage was the tool.

Can anyone make a comparison with Lightwave to Maya. (Animation, Rigging, IK etc.?)

Thanks

King
 
Old 02 February 2002   #4
I'm more of a modeler, so animation scares the hell out of me

But I have to admit, having never made a character rig before, it was incredibly easy to setup.
 
Old 02 February 2002   #5
ApocX, I've been experimenting with bones & weightmaps as well. I've achieved the best (ie, most predictable) results by painting weightmaps in vertex paint, ensuring that normalization is checked on. Then in Layout when I'm associating them with a bone, I make sure "use weightmap only" is checked on -- otherwise it will use a bone's area of influence in addition to the weightmap. This could be what was happening to you before.
 
Old 02 February 2002   #6
That might have been it...

Now I just skelegon one side of the char, calculate the weights, tweak them and mirror everything. Seems to work great!
 
Old 01 January 2006   #7
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:08 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.