CGTalk > More Forums > Click Here for: > pmG messiah
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-31-2005, 12:10 AM   #1
mstram
Frequenter
 
mstram's Avatar
Mike Stramba
Canada
 
Join Date: Nov 2004
Posts: 203
reusable rig

How do use a rig with different geometry?

I'm starting real simple with just a bone deform on a sphere, 3 bones.
Went into animate to test, works fine.

I load another sphere, hide the first sphere, and slide the Skeleton item (parent) down onto the second sphere, but moving bones in animate has no effect on the second sphere.

Obviously there is more to it than that ... if it's even possible


Mike
 
Old 05-31-2005, 02:51 AM   #2
vrkaya
Veteran
 
Join Date: Jul 2004
Posts: 50
re

Been a while since I've done this, but I believe that - in Setup Mode - you will see that on the right hand side your Bone_Deform effect is applied to the first sphere. Select the Bone_Deform effect in the left hand panel, then CTRL select the second sphere. Click Add at the top - this should add the second sphere as a target of the Bone_Deform effect - e.g. objects it will deform.

To remove the first sphere from the Bone_Deform, select the first sphere on the right hand panel and click the Remove button at the top.

Hope I've remembered this correctly for you. Please advise if you still have problems.

Regards, Ron
 
Old 05-31-2005, 02:55 AM   #3
chikega
necrotizing fasciitis
Gary E. Chike
Medical Illustrator
Georgia Regents University
USA
 
Join Date: May 2003
Posts: 2,071
Send a message via Yahoo to chikega
vrkaya,
good memory ... that's how it's done.
__________________

 
Old 06-01-2005, 07:56 PM   #4
mstram
Frequenter
 
mstram's Avatar
Mike Stramba
Canada
 
Join Date: Nov 2004
Posts: 203
Ron,

Thx, that did the trick

Mike
 
Old 06-01-2005, 07:56 PM   #5
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:49 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.