Small envirnoment : Park :)

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  05 May 2005
Small environment : Park :)

Hi there.

I decided to create some more realistic than "nightmare'ish" place, but its also more to portfolio, to show my attantion to details. Soon I'll start job hunting on envirnoment artist position so it will be important ... I think.

Anyway I'm planning to create bench (also old and dirty) some refuse dump, lamp and some plants (grass, maybe also a tree I don't know yet.)

The fountain have 1250 tris, textures : 512x512, 256x256 (water). Texture made in 4h, and old model from last year was only optimized and mapped.

Enjoy :

and the wire

And like tradition tald ... C&C are very welcome

PS :I wanted to create more things on alpha, like some grass around, and some plants falling from the fountain but my pc will crush, so unfortuantelly I must leave this idea.
Architect of Fear

Last edited by Por@szek : 05 May 2005 at 04:52 AM.
  05 May 2005
Looks good, dude. Should fit well in Soul Reaver me think

Only complaint is that You should use more polys here (take a look at Unreal 3 engine videos ), and change this water... But that just me. Anyway I like it.
  05 May 2005
Looks killer for a low poly fountain.

Agree that you should reduce the ripples in the pond, that looks like the wind is blowing hard.

keep it up.... maybe a bench or two??

***quite a bit different from the nightmarish cellar, but it looks just as nice.

  05 May 2005
quite interesting water: as empeck said
  05 May 2005

Hey, I like the look of looks nasty and cruddy looking, something you would find in Gabriel Knight. Interesting too, you can also make a bump map for it if you ever make a mod. One crit I would have is the water... instead of using a texture map, you can use shaders in max to make the water and have it self animate. The lilies are a nice touch to an otherwise creepy model.
  05 May 2005
man, that looks great.

i like it!
. . .dangit!
  05 May 2005

Sweet model, especially for low poly. The texture job is awesome. If you are looking to build on it, I would add something tot he top of the fountain, like remains of a statue. Might help make it look more nightmare-ish.

Good luck!
  05 May 2005
Hi again ...

Few hours of hard working, changed water and ... like always trouble with lights. Please give me some advices about it. Probably traditionaly to dark .
Anyway ... here wo go.

eMPeck - hi dude, Soul reaver definatelly not, if I create this how I wnat probably will be ... more silenthillish than last . Water changed and about more polys ... I like how it looks now, but I also have a bit problem with adding more polies, after 2years making of rts ...

utchamp - nice to see You here again

Hatred - thx man, and water .. as I said

HaloAnimator - hi, I don't use any concept, idea is in the head (my head ) and I just need some props for my portfolio (BTW, Inever play Gabriel Knight,... unfortunately). Bump,spec are on almost all objects or they are on the way. Thx for the water tip.

dpizzle - thx man

DeadBoy - thx for the statue idea, but I have other idea for creating this scene more ... hmmm ... mysterious? That will be good word for that.

Ok, few renders , Enjoy :

Architect of Fear

Last edited by Por@szek : 05 May 2005 at 05:55 AM.
  05 May 2005
That is nice water so far....perhaps you can set the light so we can see the nice looking spec on the water and lily pads. And do not forget to add a fractal to the water in the bump channel (keep the amplitude minimum).

great job....

EDIT: Add a bump and specular setting

Last edited by NeptuneImaging : 05 May 2005 at 07:38 AM.
  05 May 2005
HaloAnimator - nice idea with light source near the fountain and thanks for the bump advice. I'll try them.

and here are this forgotten wires :

Architect of Fear
  05 May 2005
Yeah, after creepy cellar You have creepy environment Looks awesome. Forgotten alley in Silent Hill park Water looks much better, as HaloAnimator said You should add some highlights and bumps. Great job, keep updatin'.
  05 May 2005
Wow Por@szek another great project in the wip, keep churning'm out dude.. no crits for now.
  05 May 2005
Hi all.

Here is another , small update. I mostly concentrate on lights and water (thanks Hanzo for the patience and support, stay on dude ). I hope tomorrow will be update with more props, and I want to change the wood on the benchs. It looks terrible especially after add some bump maps.

eMPeck - hehe thankls dude, I hope the final version of this will be more ... mystic then creepy. I hope You will like the final version but its along jurney for this moment.

Hanzo - no words .. just thanks for all, and note all this beers .

Here we go :

Traditionally .. C&C very welcome.
Architect of Fear
  05 May 2005
very nice

the textures are a bit grainy but that might just be style. The ones that look a bit too grainy are the lamps,bench, and trash bin.

Another thing you can do is put an alpha for the water so it has a nice very small gradient that makes it a smoother merge with the sides and the water. Also the texture for the round lip of the fountain could have a different texture that instead of being the same stone texture it can be a more decorative texture that follows the roundness of the fountain.

edit// ALso noticed that the fountain water looks like it has waves going one direction... Since it is round the waves should crash and make more of round effect at the end even with wind. blowing from one direction.
  05 May 2005
Por@szek the water looks great now , before the fountain looked almost empty. this is coming along great! but for just a suggestion why don't you make alpha grass?

PS: I'll keep an eye out..
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