FXWars! CarCrash!: Chris Bischoff FANTASY

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
  05 May 2005
FXWars! CarCrash!: Chris Bischoff FANTASY

Playing around with some ideas and compositing tests (this is pretty much the 1st bit of compositing work i've done that doesnt fall under the 'Just messing around category').

The car is from a model CD, background photo is from DeviantArt (cant remeber the photographer).



As I said-just seeing how 'real' I can make something like this look, before I head right on into the full on shiz!

For the final entry, I'm looking at something with a motor bike and a car...mainly cos I wanna use some funky ragdoll type physics.
 
  05 May 2005
More mucking about....

 
  05 May 2005
I'm still trying to figure out how I can make something in extreme slow motion using a normal hand held video camera.
I definately want to have live action and CG in this piece...
Back to the drawing board!!!
 
  05 May 2005
More lighting tests.



The bike model was a free download from 3D Cafe, which I retextured, and added some detail that can break apart on impact.

Car is from a model CD with my own shaders, and some additional modeling. I've downloaded an engine model, and am busy doing the interior and engine, and all the rest of the inside 'stuff'.
 
  05 May 2005
sounds like ur one is gonna be very interested.
all stuff is looking nice.BTW , where is the Bike rider?
__________________
www.jhjariwala.com
Demoreel 2012
 
  05 May 2005
My suggestion for the handheld slowmo is the obvious one, record it at real speed, slow it down in post, then re-export the avi as a new source.
__________________
kruelgames.com
 
  05 May 2005
The bike rider is on my 'to model' list. Because he will essentiall be a digital double, I'm not quite certain of the amount of detail to add to him. But we shall see!

For the slow mo, I was actually thinking of doing the complete opposite. For the moving camera shots, actually do the filming in slow motion...as in just walk REALLY slowly with the camera...perhaps even slower than I would have it in the final...and then adjust the speed to suit my needs. I think that with DOF and some fake motion blur, it should work out. Adding stuff like cars driving the in background, and slowing them down to match the 'slow motion' footage should also add to the feeling...

I'll try to do some tests either today or tomorrow.
 
  05 May 2005
I think that if you walk in slow motion and then speed it up it's going to look off, since you're going to be over tensing up your muscles as you walk, and it might look a bit robotic, give it a shot though
__________________
kruelgames.com
 
  05 May 2005
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:09 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.