XSI hair.

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Old 02 February 2002   #1
XSI hair.

Hi everyone in softimage land, greetings from way up in Lightwave land!

I will be doing some work in xsi with thier new hair stuff. I'm a shave and a haircut owner so i know all of joe's tips and tricks on the hair side. I'm having some problems with xsi anti aliasing and lighting....

1: is there an ambient light in xsi, is it the default one that is active when you 1st start a scene or is there another global ambient?

2: what exactly does the -1,2 numbers mean in the AA settings?

Mike
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Old 02 February 2002   #2
my 1st experiment in XSI hair:


i totally need help on the lighting and AA.

If anyone has any questions about shave/hair i can probably answer them, ive been using Shave for about a year.

Mike
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Old 02 February 2002   #3
Hi Mike,

1: is there an ambient light in xsi, is it the default one that is active when you 1st start a scene or is there another global ambient?

there's no Ambient *light*, but there's a global ambient
setting for the scene, it's in the <render> module, under the <modify> column.. just set the ambient color.
each material has an ambient color as well, but if you set
the global ambient color to black (0,0,0) there's no effect
for the material ambient..

2: what exactly does the -1,2 numbers mean in the AA settings?

AA in xsi works like this.. for hi-quality usually dont use negative numbers, I use 0,2 and Gaussian 3,3. the 0,2 numbers affects
more the outlines of the models, while the Gaussian numbers
affect the texture noise and bump. the higher the difference
between the numbers , the better the quality- but render time
goes up.. for previews you can use -2,1 or -1,1 or even -3,0 for
crappy AA sometimes 0,1 Gaussian 3,3 could be enugh as well for final render.
the higher the Gaussian numbers are, the more blury the textures
on the model would be..

sorry for the messy explanation hope it helps in some way

goodluck,

Oz
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Oz Adi

www.ozadi.com

 
Old 02 February 2002   #4

looking good!!!
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My School: http://www.CAVEschool.com
The people I work for: http://www.theembassyvfx.com
My personal company: http://www.elementvfx.com

 
Old 02 February 2002   #5
Mike,

Your hair is looking good !

I know you offered some advice on shave/hair, but is there any chance you'd be able to post some tips on XSI hair when you've finished your project?

BTW your web-site's great !
 
Old 02 February 2002   #6

Most of the tips i could give can be found in one form or another on the Shave/Lipservice yahoo mailing list, or the docs from shave on Jow Alters site. I have problem posting some tips of my own when im done...

Mike
__________________
My School: http://www.CAVEschool.com
The people I work for: http://www.theembassyvfx.com
My personal company: http://www.elementvfx.com

 
Old 02 February 2002   #7
__________________
My School: http://www.CAVEschool.com
The people I work for: http://www.theembassyvfx.com
My personal company: http://www.elementvfx.com

 
Old 03 March 2002   #8
__________________
My School: http://www.CAVEschool.com
The people I work for: http://www.theembassyvfx.com
My personal company: http://www.elementvfx.com

 
Old 03 March 2002   #9
Did rendering take a long time or did you do it as a pass for the hair?
 
Old 03 March 2002   #10
try to render it with final gathering, i would love to see the differense!
in my case all the hair turns black
 
Old 03 March 2002   #11


it takes a while to render....
__________________
My School: http://www.CAVEschool.com
The people I work for: http://www.theembassyvfx.com
My personal company: http://www.elementvfx.com

 
Old 03 March 2002   #12
__________________
My School: http://www.CAVEschool.com
The people I work for: http://www.theembassyvfx.com
My personal company: http://www.elementvfx.com

 
Old 03 March 2002   #13
WOW!!! great pictures! i liked the Final Gathering!
 
Old 03 March 2002   #14
what final gathering, thats one spot light
__________________
My School: http://www.CAVEschool.com
The people I work for: http://www.theembassyvfx.com
My personal company: http://www.elementvfx.com

 
Old 03 March 2002   #15
sory, i tought the last two were rendered with FG, try it please i would like to see how it comes...
 
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