quadroped walk cycle......sort of...

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Old 10 October 2002   #1
quadroped walk cycle......sort of...

i wanted to do a quadroped walk cycle...but i had IK Joe starin at me, beggin to be animated....so i combined the best of both worlds and KABOOM...now i have a quadroped walk cycle. now, some people may refer to this as a crawl.... ...... but i like to think of it as a quadroped walk cycle..... . i'd like to hear what you guys think. rip it apart.



Old 10 October 2002   #2
Nice start. I'd lift his feet and hands more so you can add some drag when the hands and feet are coming down (bend them upwards/back more) and also some follow through (flip them back when they leave the ground). The head I think would look better also if it were lower and swagged more.
Old 10 October 2002   #3
thanks for the feedback. great suggestions.
Old 10 October 2002   #4
- think more weight [*easier to pull curves back than to push curves forward...over animate then pull it back]

- head bobbing too much
[forward n back]

- straighten arms more on mid stride
that will really push the shoulderblades up... a needed item for an animal walk

- no rotation on elbows n knees
[ie:sway with the pole vector][the pole vector can be your best freind if used wisely]

- hands splay too early [should splay the most when weight is just ready to be over top the hand]

- hands and feet need to rotate back in y as they travel back in z

- planted items will rotate as they are about to leave the ground [as weight leaves them][held still under stress of weight and resistance of the joint/muscle then relax as weight leaving relieves the stress]

- stab leg with butter knife [animating in pain hones your timing]

Last edited by bentllama : 10 October 2002 at 07:43 AM.
Old 10 October 2002   #5
animation was updated. thanks for the crits. fixed the head and the shoulders, stabbed leg with butter knife to hone timing, played with pole vectors, and most of the other things. somethin still isn't lookin quite right. thanks again for the advice!

Old 10 October 2002   #6

I agree with the critiques. You always take them well, and fix them, so I see you having a very good future. Show me the Walk when you finalize it, so I can rip it apart for you . .
Bentllama....you stole my star! You can't use it until you get it tattooed on your arm like me. Mota will verify that it's there!
Old 10 October 2002   #7

That is the tat I am planning on getting... [across my whole back]

Anyway, I am redesigning my website and have always held a russian conrtructivist/russian propaganda poster style to my graphic design...

By the way I think I am older than you... so my star came first...

Last edited by bentllama : 10 October 2002 at 02:53 AM.
Old 10 October 2002   #8
i dunno, grayscale is pretty old.......
Old 10 October 2002   #9
Mosafacku, I was just poking fun...you know me...
Old 10 October 2002   #10
damn you're quick to reply. i knew u were pokin fun.....i was pokin fun of grayscale being so damn old too........

and yes, he bears the mark of almighty texaco


Last edited by MosaFacku : 10 October 2002 at 08:19 AM.
Old 10 October 2002   #11
TEXACO! OH no you didn't. It was not meant for that darnit.

Bentllama...I guess I can allow you to use my star.
Old 10 October 2002   #12
grayscale isnt old!!

oh yeah i guess i should comment......oh wait i already did on aim......well grayscale isnt old!!! cuz if he were i would be, and im not, so if im not old then logic would dictate that he isnt old!!!!!
Old 10 October 2002   #13
Re: grayscale isnt old!!

Quote: Originally posted by Gentle Fury
oh yeah i guess i should comment......oh wait i already did on aim......well grayscale isnt old!!!

I know I know...just havin a little forum fun...

...good to see you guys here at cgtalk supporting your fellow peers...
Old 10 October 2002   #14
yeah, u bunch of old farts.
Old 10 October 2002   #15
Sorry MosaFacku, I've been under the gun lately....haven't checked in here that much. Once again, great job man!!!!
James Coakley Jr
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