Some Modeling Help

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Old 10 October 2002   #1
Some Modeling Help

I am trying to complete my dino with just a side reference and I have run into a little problem I would apreciate some help with

The problem is that I modeled the front leg and now am ready to weld it to the body but it seems like that the leg is to far from the body so when I weld it it looks kinda wierd

Since I only have a side photo that is all I can go by

If you look at the photo you will see that the front leg is directly in front of the back leg, I am ussuming this is correct in reality but not sure, and that it is some distance from the body

You can also see the funky welded leg



What should I do

Build the body out more ... but I allready think it is to wide

Move the leg in more

Leave it the way it is but tweak the leg to flow differently, I dont know



I would apreciate any help
 
Old 10 October 2002   #2
Maybe you should look at this

http://www.lightwave3d.com/tutorial...dino/index.html

Hope it helps.
 
Old 10 October 2002   #3
show us your reference image, also show a side view of the model. and i would even post the model for the help.
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Old 10 October 2002   #4
You just need more reference. I did a search in Google for Apatosaurus and came up with about 730 images. It might be hard finding a front view that you can use as a background but I found a lot of 3 quarter views that gave a lot more information of the shape and position of the legs and body. Also there are about a million books about dinosaurs, go to a library or bookstore and I'm sure you'll find more reference.

And, just out of curiosity, why did you decide to model the legs from the ground up instead of beveling out from the body?

Last edited by takkun : 10 October 2002 at 11:36 AM.
 
Old 10 October 2002   #5
yeh, its a very "nurby" approach to sub-d'ing. you already have way too much geometry for the simple shape. try starting with a cube and use tools like magic bevel, bevel, smooth shift. that way you can work with symmetry and get a better idea of the whole model. this is the part about having "strategy." it helps you model more effectively.
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Old 10 October 2002   #6
here, i even spent a few minutes to create this for you. *started with a box, used magic bevel on the neck, on the legs and on the tail with some taper. froze the model at a subpatch level 2. adjusted points. done. quick, easy, managable object to work with.
Attached Images
File Type: jpg dino.jpg (7.8 KB, 301 views)
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Last edited by yon dabuda : 10 October 2002 at 12:16 PM.
 
Old 10 October 2002   #7
and here be the file, i even spun a quad or two.
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download my head modelling videos
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Last edited by yon dabuda : 10 October 2002 at 10:03 PM.
 
Old 10 October 2002   #8
Hmmmm -- that dino looks familiar!

hehehe -- it's fun, don't know if you saw my tute to do that very thing, or if you did it on your own, but I have felt it's a better "show" of a use for magic bevel than doing trees or motor neurons.

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Old 10 October 2002   #9
Your tut rox Deuce....but u forgot to link to it:

http://www.lightwave3d.com/tutorial...evel/index.html
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Old 10 October 2002   #10
oops!



Thanks Proton!!
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Old 10 October 2002   #11
Re: Some Modeling Help

Quote: Originally posted by Kaiser_Sose
...

What should I do

Build the body out more ... but I allready think it is to wide

Move the leg in more

Leave it the way it is but tweak the leg to flow differently, I dont know

I would apreciate any help


I'd say the head may have too much detail and in the wrong places at this point.
Without seeing any images I'd suggest moving the front legs in. Most animal's forelegs are smaller and closer together than hindlegs.


 
Old 10 October 2002   #12
Guys,

Thanks for the replies however I am trying to do this realistic as I can

Here is the side view
Attached Images
File Type: jpg dino_side.jpg (39.4 KB, 258 views)
 
Old 10 October 2002   #13
yon,

here is the file

If there is a solution, great, otherwise I will find another way
Attached Files
File Type: zip dino_frontleg.zip (12.7 KB, 5 views)
 
Old 10 October 2002   #14
This should be perfectfor you....

http://www.lightwave3d.com/tutorial...dino/index.html
__________________
William "Proton" Vaughan
------------------------------------------
http://www.pushingpoints.com/
 
Old 10 October 2002   #15
Quote: Originally posted by proton
This should be perfectfor you....

http://www.lightwave3d.com/tutorial...dino/index.html


Ya, I know about that tutorial, it was posted a few weaks ago and if I recall correctly it had some quirks in it which you said will be updated

Anyways, I am going to have a similar problem if I build out with smooth shift or otherwise because in order to match the back leg, which is in line pretty good, I am goung to have a over grown shoulder area too
 
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