New Clothes Modeling Tutorial

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Old 10 October 2002   #1
New Clothes Modeling Tutorial

New Clothes Modeling Tutorial

This tutorial is great for all kinds of things....not just clothes....I use it all the time!
William "Proton" Vaughan
Old 10 October 2002   #2
i thank you for this tutorial Proton..
:surprised Lightwave3D.. Nuff said:surprised
Old 10 October 2002   #3
np....old techniques that I've used for a long would be suprised at the things I've used it on.....The Vest on this guy is one example:

Glad you find it useful.....Be sure to spread the link so more people can take advantage of it.....Plus you get that Goffy Blue CHaracter model to play with
William "Proton" Vaughan
Old 10 October 2002   #4
nice one!

WIP Skaven, Rat Warrior
Old 10 October 2002   #5
very cool tutorial
Old 10 October 2002   #6
Thanx!.....Can't wait to see what u guys do with this tech
William "Proton" Vaughan
Old 10 October 2002   #7
Great tutorial but....

Can you use this to model a woman's dress too? heh heh heh

You are awesome William!
Jessica Vitale
Los Angeles LightWave Users Group
Old 10 October 2002   #8
Yes you can!
William "Proton" Vaughan
Old 10 October 2002   #9
Old 10 October 2002   #10
Step 11: Move these polygons on top of the original Shirt polygons

Do you mean move shirst_inside down through all that extruded junk or what ... I did that and I was left with a mess

What did you do with the three prongs created by the extrudeing, delete them

How did you get from


Old 10 October 2002   #11
Step 12: With the "Shirt_Inside" polygons still selected, use the Stretch tool (Modify/Stretch:Stretch) and stretch the polygons inside the shirt.......

Once you move the selected polys down...simply shrink them down into place....teh white area will fall into place
William "Proton" Vaughan
Old 10 October 2002   #12
I will try again

maybe I did not select enough polygons eventhough it looked like your pictures
Old 10 October 2002   #13
Well, what about a way simpler way?

1. you copy shirt polys on separate layer
2. copy these polygons into one more layer
3. flip polys on first layer
4 use Smooth shift on second layer (you might have to adjust "Max Smoothing Angle"
5. give surfaces to inner outer parts is you want
6. copy both partn onto one layer and merge

You might use bandsaw on edges to make them sharp

Old 10 October 2002   #14
Course, then there's the "buy a plugin approach" HD_Pumpit

Worth every penny.
Old 10 October 2002   #15
Both great ideas....

I thought the plugin was a little pricey for what it does....I really like it but thought it could be a little less expensive....but If a job pays for it....then it's all good!

Why not turn that into a full blown tutorial so we can share it with everyone on the LW tuts site....
William "Proton" Vaughan
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