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Old 10-03-2002, 09:57 AM   #1
Velocamonkey
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Changing all keys to different interpolation in 3dsmax5?

Say my default is Linear Interpolation for every key, so I do my poses for this and then want to change all keys to Bezier. Is there a fast way to do this?

Right now I select all the keys in the F-curve view and change them, but this takes ages sometimes. Is this the only way in 3ds max 5?

Thanks.

OH also... in max 5 there is an example file, that Boped guy who does a dance. When I looked at the file the animation keys seem like they're half keys or something, and in Dope Sheet mode they don't fill an entire keyframe, what's this all about, what am I missing?
 
Old 10-03-2002, 12:25 PM   #2
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to answer your first question, well thats how i do it

as for the second, whats the help files say?
i'll look l8r

|jason
 
Old 10-04-2002, 02:01 AM   #3
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Michael Comet has written a rather complex script to do various things to selections of keyframes, so you might want to check that out. I think it's called Key Manager.

I use a quick-and-dirty script that I wrote myself to change the tangent types of all keys on all animated bezier controllers in a scene. It sets them all to step/linear/custom types at once. Key Manager can easily do this, but I didn't like having its (rather large) rollout open all the time so I made mine very compact and single-purpose. I'll post it if anyone's interested.
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Old 10-04-2002, 02:18 AM   #4
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post it.
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Old 10-04-2002, 03:59 AM   #5
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Here it is. Extract it to your 3dsmax/ui/macroscripts directory. It defines a new macroScript called "SetTangentTypes" in a category called "RHTools". Assign it to a quad, keystroke, or button and enjoy

btw - tested and working in Max 4.x and 5
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Last edited by LFShade : 10-04-2002 at 04:08 AM.
 
Old 10-04-2002, 04:03 AM   #6
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Thanks dude!
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Old 10-04-2002, 04:10 AM   #7
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Sorry. Uploaded the older (not-so-good) version in that last post. This one should work a bit better, and is the one I use
Attached Files
File Type: zip setkeytangenttypes.zip (821 Bytes, 17 views)
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Old 10-04-2002, 04:13 AM   #8
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thanks again.
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Old 10-04-2002, 09:37 AM   #9
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Cool, I'll have a look, thanks.
 
Old 01-13-2006, 07:00 PM   #10
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