bumpcombiner 1.3b not compatible with maya 6.4 or mentalray 3.4

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 04 April 2005   #1
Question bumpcombiner 1.3b not compatible with maya 6.4 or mentalray 3.4

bumpcombiner 1.3b not compatible with maya 6.4 or mentalray 3.4

so mr fails while rendering after installed this plugin.

any newer one for maya6.5 ?

or it comes with a different name with maya6.5 in mentalray shaders?
__________________
tarzworkshop.com
 
Old 04 April 2005   #2
Hi, you ca try to use the bumpConnector::
http://www.dirtycraft.com/shaders.html

this is a really simple shader, it work with the uv map coords.
I will made a new and more featured version as soon as possible.

Alessandro
__________________
...::Alessandro Pantanella::
...::www.dirtycraft.com
 
Old 04 April 2005   #3
bump connector is also not compatible with maya6.5

are you sure ? ever you tried ?

however thanks.
__________________
tarzworkshop.com
 
Old 04 April 2005   #4
Originally Posted by butCherHeLL: bump connector is also not compatible with maya6.5

are you sure ? ever you tried ?

however thanks.


Yes the bumpConnector is compatible with maya 6.5 and MR 3.4, I know because I made it.
It's not a c++ shader but only a MR Phenomenon

Alessandro
__________________
...::Alessandro Pantanella::
...::www.dirtycraft.com
 
Old 04 April 2005   #5
I dont think so..

phenomenons can be incompatible too.

da daaamm....
after installed.
// Info (Mayatomr): Aborted //

no any mr renders works after bumpcombiner installed.
(my old scenes without bumpcombiner fails mr rendering)
...
...

I am deleting this shader from rayrc. and deleting its files..
than everything goes normally.!!!



do you have a sample scene ?
after my mentalray says "aborted//".
no any other mental renders works. after I try to render a scene including
this shader
__________________
tarzworkshop.com

Last edited by butCherHeLL : 04 April 2005 at 12:24 PM.
 
Old 04 April 2005   #6
I use the bumpCombiner v1.3 in maya 6.5 without problems and the bumpConnector without problems
this is my maya.rayrc file

#************************************************* ****************************
# Copyright 1986-2003 by mental images GmbH & Co.KG, Fasanenstr. 81, D-10623
# Berlin, Germany. All rights reserved.
#************************************************* ****************************
# Evaluated at startup time of the plug-in to fill the mental ray registry.
#************************************************* ****************************/

registry "{MAYABASE}" value "C:/Programmi/Alias/Maya6.5/mentalray" end registry

registry "{SYSTEM}" value "windows" end registry
registry "{DSO}" value "dll" end registry

$lookup "{MAYABASE}"
$lookup "{SYSTEM}"
$lookup "{DSO}"

registry "{MRMAYA_START}"
link "{MAYABASE}/lib/base.{DSO}"
link "{MAYABASE}/lib/physics.{DSO}"
link "{MAYABASE}/lib/mayabase.{DSO}"
link "{MAYABASE}/lib/contour.{DSO}"
link "{MAYABASE}/lib/subsurface.{DSO}"
link "{MAYABASE}/lib/mi_openexr.{DSO}"
link "{MAYABASE}/lib/bumpCombiner.{DSO}"
mi "{MAYABASE}/include/bumpConnector.mi"
mi "{MAYABASE}/include/DGS_Bumped.mi"
mi "{MAYABASE}/include/prova.mi"
mi "{MAYABASE}/include/pUtility.mi"
mi "{MAYABASE}/include/usefulPhenDGS.mi"
mi "{MAYABASE}/include/mayabase.mi"
mi "{MAYABASE}/include/base.mi"
mi "{MAYABASE}/include/physics.mi"
mi "{MAYABASE}/include/contour.mi"
mi "{MAYABASE}/include/subsurface.mi"
mi "{MAYABASE}/include/bumpCombiner.mi"
echo "mental ray for Maya - startup done"
end registry

$lookup "{MRMAYA_START}"




NOTE::
the bumpConnectro declaration need to be write first in the .mi file declaration.
__________________
...::Alessandro Pantanella::
...::www.dirtycraft.com
 
Old 04 April 2005   #7
it is the trick to write at first in mi linking lines...
hmm....

Thanks
__________________
tarzworkshop.com
 
Old 04 April 2005   #8
Just for the records:
BumpCombiner (1.3b) works like a charm with maya 6.5/mr 3.4.

Maybe you messed up your rayrc, butcherhell?
__________________

Astro Man
!!!!!!!

Six Tuts On Light And Shade
 
Old 04 April 2005   #9
now bumpconnector is ok. bumpcombiner fails

if I add bumbcombiner.. MR fails.
if I delete my own added red lines from rayrc; everything goes okay
so here is my rayrc... (with RED lines ;fails... without'em all works)

what is still my problem ? order of registering lines ?

thanks


registry "{MAYABASE}" value "C:/Program Files/Alias/Maya6.5/mentalray" end registry

registry "{SYSTEM}" value "windows" end registry
registry "{DSO}" value "dll" end registry

$lookup "{MAYABASE}"
$lookup "{SYSTEM}"
$lookup "{DSO}"

registry "{MRMAYA_START}"
link "{MAYABASE}/lib/base.{DSO}"
link "{MAYABASE}/lib/physics.{DSO}"
link "{MAYABASE}/lib/mayabase.{DSO}"
link "{MAYABASE}/lib/contour.{DSO}"
link "{MAYABASE}/lib/subsurface.{DSO}"
link "{MAYABASE}/lib/mi_openexr.{DSO}"
link "{MAYABASE}/lib/mix8layer.{DSO}"
link "{MAYABASE}/lib/bumpCombiner.{DSO}"
mi "{MAYABASE}/include/bumpConnector.mi"
mi "{MAYABASE}/include/mayabase.mi"
mi "{MAYABASE}/include/base.mi"
mi "{MAYABASE}/include/physics.mi"
mi "{MAYABASE}/include/contour.mi"
mi "{MAYABASE}/include/subsurface.mi"
mi "{MAYABASE}/include/mix8layer.mi"
mi "{MAYABASE}/bumpCombiner.mi"
echo "mental ray for Maya - startup done"
end registry
$lookup "{MRMAYA_START}"
__________________
tarzworkshop.com

Last edited by butCherHeLL : 04 April 2005 at 01:33 PM.
 
Old 04 April 2005   #10
I don't know, but are you sure to have copied the files in the correct folders?

Try to move the bumpCombiner lines before the mix8layer in the maya.rayrc
__________________
...::Alessandro Pantanella::
...::www.dirtycraft.com
 
Old 04 April 2005   #11
You forgot the '/include/' before the bumpCombiner.mi declaration. As I said some days before: Never! rely! on! readme! declarations!

It's mistyped by francesca, errare humanum est, ladies and gentlemen. Quot erat demonstrandum.

PS: Hell, I'm such a wisenheimer.
__________________

Astro Man
!!!!!!!

Six Tuts On Light And Shade

Last edited by floze : 04 April 2005 at 01:42 PM.
 
Old 04 April 2005   #12
Originally Posted by floze: You forgot the '/include/' before the bumpCombiner.mi declaration. As I said some days before: Never! rely! on! readme! declarations!

It's misstyped by francesca, errare humanum est, ladies and gentlemen.


eheheh, good job floze
__________________
...::Alessandro Pantanella::
...::www.dirtycraft.com
 
Old 04 April 2005   #13
Talking

aagrrhh.h.. !


how I not see thaDd...


sorry for wasting yer times..

big thanks.. I should see something wrong with me
__________________
tarzworkshop.com
 
Old 05 May 2005   #14
pantich78 your shader is cool, but I canīt find a way to use procedural textures with it, it only accepts filenames, like "name.jpg" or something like that, I tested it and I love it, is there a way to use also procedural textures like "checker" or "ramps"?

Thankīs in advance. vbmenu_register("postmenu_2173463", true);
__________________
3D Animator and TD at www.vortice3d.com

"Donīt trust on affemeral things, only love will last..."

Visit my BLOG: 3djoie.blogspot.com
 
Old 05 May 2005   #15
Originally Posted by joie: pantich78 your shader is cool, but I canīt find a way to use procedural textures with it, it only accepts filenames, like "name.jpg" or something like that, I tested it and I love it, is there a way to use also procedural textures like "checker" or "ramps"?

Thankīs in advance. vbmenu_register("postmenu_2173463", true);


Hi Joie, thanks.
Now my shader accept only file textures and not procedural textures.
May be in the future I will update the shader, but now I have no time for do that, sorry.

Bye,
Alessandro
__________________
...::Alessandro Pantanella::
...::www.dirtycraft.com
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright Đ2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:14 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.