bones on mechs

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  09 September 2002
bones on mechs

what kinda bone structure is best if ur creating mechs? i got the bones for the legs, but the upper torso is murder...i really could use some advice......thanks all
she may not look like much...but she made the kessel run in under 12 parsecs
  09 September 2002
maybe you could elaborate a little?.
i can't really understand ur question.
  09 September 2002
I think he is referring to those sci-fi giant tank robots. Since they are robots, I assume they are made of separate body parts.

So in these cases, the best solution to rig this thing is to use a standard rig, but do not envelope the piece. Instead, use pose-contraints in Comp mode to assign the parts to their respective bones.

Sorry if I misunderstood the question, indeed the question is somewhat cryptic.

Hope this helps
Salutations - Cheers
Bernard Lebel
  09 September 2002
U can also make each part of the structure, child of it's reference bone...or
use the envelope way but again like before...each part to ONE bone..then there is no deformation..

choosing between the 3 ways (i count Atyss's pose constrain method too) is up to u..all give the same result!!!..
  09 September 2002
ah, thanks u guys...sorry for the cryptic question.....ok, jus to elaborate my problem, im doin a 30sec to 1 min animation for my cg class in school............n im doin a battlemech animation, the ones from the mechwarrior game.......n i have a problem adding bone structure to the top half of the body, as it cant really deform, and has to do the whole up down, left right swing with the im i envelope half the body to a set of bones over one leg, and the other half to another set of bones over the other leg, without a spine (the legs already have bones)? Or jus a spine n no other bones? Or should i jus parent the whole upper torso as one thing n move it without usin bone struc? cos, the things ive tried dont really work n im not sure what to do....hope this dosnt make things more confusing..haha.....and thanks for the previous advice guys!
she may not look like much...but she made the kessel run in under 12 parsecs
  09 September 2002
could u please post a view of your robot to visualize it's structure?..if u can, mark the part of the body u have the problem..

best regards
  01 January 2006
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