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Old 03-25-2005, 09:30 AM   #1
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bengo's Avatar
CG programmer
Seoul, Korea (South)
Join Date: Feb 2005
Posts: 2
Arrow Free 2D procedural brick texture

I released a free shader available for Maya, Renderman, MentalRay ( XSI, 3DS Max, Maya ).
You can download it on my website:
It output a colored brick pattern and the alpha is the corresponding depth info for bump or displacement.
Space between bricks is texturable to break regularity.
And the amount of color variation between bricks can be tweaked.
Old 03-25-2005, 12:37 PM   #2
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Join Date: Aug 2002
Posts: 194
Great stuff. You are a good man, thanks!
Old 03-25-2005, 12:43 PM   #3
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Tony Gore
Teacher-Part Time Lecturer-Artist
Marlton, USA
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Definitely nice. I could get a lot of use out of this plugin.
WWW.BONYTO.COM Don't be Evil!

Old 03-25-2005, 02:58 PM   #4
Galactic Hitchhiker
Alê Camargo
3d Artist / Animation Director
Buba Filmes
São Paulo, Brazil
Join Date: Dec 2001
Posts: 1,011
Thanks a lot! It´s very useful...
Alê Camargo
Director / Producer
Old 03-26-2005, 03:06 AM   #5
Where is it?
Architectural Viz
Join Date: Sep 2004
Posts: 2,033
Nice, Thanks for sharing.
Old 03-26-2005, 11:32 AM   #6
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Aaron Harrow
Audio Visual Design Manager
New York, USA
Join Date: May 2002
Posts: 367
That looks really useful...only I can't seem to install for 3ds Max. After unzipping, the mental ray/max folder is empty. There are 2 files in the mental ray root folder, but I don't know if these are the max files, or what to do with them!
Thanks for any help.
Old 03-26-2005, 04:24 PM   #7
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Andrew Turner
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Elmer, NJ, USA
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Thanks, bengo!
Old 03-28-2005, 07:20 AM   #8
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bengo's Avatar
CG programmer
Seoul, Korea (South)
Join Date: Feb 2005
Posts: 2
Max installation

Sorry for MAX users, it is theoritically possible to install it and use it with Mental Ray for 3DS Max, but I don't have 3DS Max and don't know how to install/use it.
The installation documentation at deals with all renderers except 3DS Max. Your help to complete this doc is very welcome.
I just know that you should get the mi file in mentalray/maya directory and customize it ( write the UI description ) for 3DS Max...
And put this mi file and the dll file in the right places.
Old 03-28-2005, 07:20 AM   #9
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