Howto remove flickering (animation)?

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Old 03 March 2005   #1
Howto remove flickering (animation)?

Hi guys...

Well I'm new to Vue. While playing with animation using
Vue4Pro, I was very dissapointed with flickers that's very
noticeable around the detailed textures and leaves and
other small details.

I've tried higher anti-alias setting and motion blur, but
they just won't go away. If I set anti-alias to maximum
quality, then rendering time is not really useful for
animation.

I was wondering if Vue5Infinite has also the same problem.
Or, I hope, I was missing something? Am I?

Please help,
Regards,
 
Old 03 March 2005   #2
I sure hope not.
Waiting on Infinite copy to arrive, thats not a small detail.
Someone in this forum already pointed out a suspected render noise in the quicktime movies on e-ons site. I believe it was explained away as a QT compression artifacts.

It would be great if someone could run a test with Infinite to verify.
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Old 03 March 2005   #3
here is a test render using the standard final settings in infinite, I belive the problem on earlier versions was to do with texture settings and lighting setup.

http://www.videodvdownloads.co.uk/d...winkletest1.avi

videodv.
 
Old 03 March 2005   #4
Red face

Originally Posted by richcz3: suspected render noise in the quicktime movies on e-ons site. I believe it was explained away as a QT compression artifacts.


I compressed the QT. I suppose I made bad work. Sorry.
Nothing suspect.

And there is powerful new Advanced Options in v5i.
Attached Images
File Type: jpg Vue5infinite_Capture_125.jpg (30.7 KB, 220 views)
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Old 03 March 2005   #5
The chatter is still very noticeable in the trees and the ground at the far distance.

Just a note, flying quickly through the trees isn't a good showcase of this. Try rendering out a slow move at high res with high quality compression.
 
Old 03 March 2005   #6
Thanks videodv and Phoul for the test and for pointing out the new render settings.

I just recieved an email that my copy has shipped this morning so I hope to get allot of experimenting this week. Most of my animated material will be rendered to NTSC D1 or greater, so eliminating the granular movement is very important.
As for advanced settings; if render times per frame go through the roof I imagine that some issues may be better addressed in post render, but I would prefer not to go that route. I'll keep my fingers crossed.
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Old 03 March 2005   #7
BTW...
With water (tiny waves, and/or waves very far away from camera), with tiny material, with material with effects, etc, I always render at "Ultra" Quality. Sometimes I remove bump and work the color function... etc. I mean some test are very important before launch a final broadcast.


Anyway,
have fun with your coming next copy!
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Philippe Bouyer
www.belino.net
 
Old 03 March 2005   #8
Thumbs up Build 275946... Many improvement inside!

Today the March 26th, there is a new update (Build 275946).
http://www.e-onsoftware.com/Download/Updates.php

I read "Improved texture anti-aliasing over Billboards, Platns and EcoSystems."
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Last edited by Phoul : 03 March 2005 at 06:59 PM.
 
Old 04 April 2005   #9
Can someone verify that?

I've tried fixing them from post render. but it's very difficult
to remove all those tiny flickering (mainly from leaves and
trees) from post. I end up getting a blury image just to
remove the flickers. (anyone knows a good trick?)

I really hope Vue5I new updates can fix this before I upgrade.

Thank you
 
Old 04 April 2005   #10
Originally Posted by hugodog: Can someone verify that?

I've tried fixing them from post render. but it's very difficult
to remove all those tiny flickering (mainly from leaves and
trees) from post. I end up getting a blury image just to
remove the flickers. (anyone knows a good trick?)

I really hope Vue5I new updates can fix this before I upgrade.

Thank you


You need to go into user settings and increase the ray deph default settings , just adjust them to get the best render verses time settings.

With the above test render the quality setting was set to 100% and the min and max ray depth was at default (motion blur turned off) by upping the default it would have lost all the small twinkles that you see but it would have taken a lot longer to render (the above scene 12 seconds took 16 hours to render on a single machine)

videodv.
 
Old 12 December 2005   #11
Thanks soo much videodv!!

yeah thanks videodv, been trying for a week trying to mess around with all those anti-alias and other rendering settings but the flickering stopped with your last post. Thank you soo much!!

-happydrunkguy
 
Old 12 December 2005   #12
I have found that it also helps to render out in .tiff sequence...
no flicker, and usable in PS, AE etc...
my 2...
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Old 12 December 2005   #13
Originally Posted by videodv: You need to go into user settings and increase the ray deph default settings , just adjust them to get the best render verses time settings.

With the above test render the quality setting was set to 100% and the min and max ray depth was at default (motion blur turned off) by upping the default it would have lost all the small twinkles that you see but it would have taken a lot longer to render (the above scene 12 seconds took 16 hours to render on a single machine)

videodv.


Thanks for all your advice here

Is that 16 hours for a 320 x 240 render?
 
Old 12 December 2005   #14
Originally Posted by videodv: here is a test render using the standard final settings in infinite, I belive the problem on earlier versions was to do with texture settings and lighting setup.

http://www.videodvdownloads.co.uk/d...winkletest1.avi

videodv.

thanks for the video
 
Old 12 December 2005   #15
I also did a good bit of experimentation to get rid of flicker in my renders. For professional film work, I found it is good to render in layers and composite just like you would in any of the major packages. This test was originally rendered at 1920x1080 in four layers. The largest layer took about 15 minutes a frame while the simplest layer took about 7 mintues per frame.

You can see it by clicking here.

I also ran into another issue. To get the appearance of more detail in a tree, I smashed two trees together to make something of a "Supertree". This leads to sorting problems as to which tree to draw on top of the other and which casts shadows on which. Not to be confused with original flicker problem many complained about. I think I'll pay a visit to XFrog to get some different trees. That will solve that problem!

I hope this bit of info helps.

T
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