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Old 03-20-2005, 07:26 AM   #1
Roux
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Deon Roux
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FX Wars! Moonshot! Roux (Hard Science)

Well, here goes nothing. I am doing mine based on the failed apollo mission 13. Except I plan to do it without the failure that occured. The mission will show what would have happened according to plan.

Here is the start of my modelling for the interior of the CM (Command Module).
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File Type: jpg panel1.jpg (95.4 KB, 88 views)
File Type: jpg panel2.jpg (85.8 KB, 64 views)
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Last edited by Roux : 03-20-2005 at 08:32 AM.
 
Old 03-20-2005, 11:54 AM   #2
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heres another small update
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Old 03-20-2005, 12:09 PM   #3
shivmoo
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wow... if you put this much detail into a small part of the ship... this is gonna rock..
good luck with it
 
Old 03-20-2005, 12:25 PM   #4
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And A quick render. No textures yet.

I am thinking fairly detailed on the interior, even though it will only be a small part of the animation...

The exteriors will be fairly high in detail too but not down to the rivets like this

Comments appreciated as always.
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File Type: jpg panel_renderop.jpg (77.3 KB, 57 views)
File Type: jpg panel4.jpg (77.5 KB, 97 views)
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Last edited by Roux : 03-20-2005 at 01:58 PM.
 
Old 03-20-2005, 04:37 PM   #5
MandelbrotJr
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Looking good Roux. The only advice i have is to spread your efforts based on the amount on time than the object will be on cam. You don't want to spend too much time modelling an object that will apear for just a second.
My grain of salt
 
Old 03-21-2005, 02:03 AM   #6
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I can't wait to see the finished product. With the level of detail you are playing with it should be something really spectacular.
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Old 03-21-2005, 09:04 AM   #7
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shivmoo: Thanks, let's hope work doesn't get in the way this time

MandelbrotJr: Thanks. Those were my initial thoughts but what I'm thinking of will involve this section up close and personal so a straight texture map won't cut it
I also hope to use this one for something more when I'm done.

Roshin: Shut up and get back to modelling

Anyways, enough chat.....back to it. More posts soon.
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Old 03-26-2005, 03:42 PM   #8
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Hi all.

Haven't disappeared yet, just busy doing some tests with smoke. I think I have nearly conquered lightwave hypervoxels . All the moke I have seen so far looks good by looking at the refs and photos etc, the light given off by the rockets is so great that the smoke is always illuminated from the center.

So tweek and test tweek and test. Here's what I have so far.

Ignore the models and poor composite. I will be replacing the entire scene with 3D except for the sky matte. Things I want to fix with the smoke : reduce the speed of the turbulence effect and extend the life of the smoke so it doesn't die out before the end of the shot. I also need to slow down those few particles that are traveling too fast and causing those flashes.

http://www.villagefx.com.au/mxl/launch_test2.wmv

http://www.villagefx.com.au/mxl/launch_test.mov



The competition is amazing as usual but I'm sticking with this one.
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Old 03-26-2005, 04:12 PM   #9
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that smoke is awesome... looks a bit uniform tho.. as in all going the same way---

and your right about it needing to last longer....
nice sounds

its going well
 
Old 03-29-2005, 10:11 AM   #10
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Sorry Massa, just don't beat me with the whip no more Massa... Looks great BTW!
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Old 03-30-2005, 10:46 AM   #11
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I haven't died (as far as I know anyways.) Still working on models, getting the effects to look right, modelling and of course texturing.

Here is a small preview of shot 2 (sorry about the green screen but I think you can guess what goes behind it ) Only the 1st stage is almost complete in this model.
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Old 04-04-2005, 01:55 PM   #12
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Some small updates. Still working on the launchpad and more detailed modelling.

have also started animating ready for final model replacements. tick tick tick....

Here is stage one with preliminary textures - still some more detail to add





will post more soon.
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Old 04-04-2005, 01:59 PM   #13
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forgot to post my earth shots



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Old 04-09-2005, 06:16 AM   #14
Roux
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No comments at all?
Oh well, I'll keep plugging away at it then.....
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Old 04-09-2005, 10:19 AM   #15
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I have been working on improving the smoke / steam from the launch. Here's where I'm at so far. The flames will be a separate pass and don't appera in these shots.

The modelling is still going - the launch pad and tower are all mesh. Still have to complete the crane and the swing arms on the LUT.

Also trying to find some more ref for the command module at launch. It seems to be covered in some protective packing ?

Comments / suggestions anyone
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File Type: jpg launch_crop.jpg (38.8 KB, 45 views)
File Type: jpg smoke_plume.jpg (28.4 KB, 30 views)
File Type: jpg uploads_cm.jpg (32.1 KB, 21 views)
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