rendering invisible alpha in combustion

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  03 March 2005
rendering invisible alpha in combustion


This may be a wierd question, but I'm trying to render a targa sequence out of combustion that has an invisible alpha channel. By this I mean it would render full frame color channels with an associated alpha. Combustion seems to only be able to cut out the alpha thus replacing it with the matte color. I need a full frame with an imbedded alpha.

I can always use photoshop to put the alpha back in but... I'm sure I don't have to explain why I don't want to do this. (I think I might have ruined my mouse by pushing play in the actions menu 3200 times.)

Any advice is most greatly appreciated...Thnx

  03 March 2005

Make sure U have enable Color+premulitiplied Alpha in your Tga sequence settings.
  03 March 2005
Originally Posted by J.Fonk: Hi

Make sure U have enable Color+premulitiplied Alpha in your Tga sequence settings.

that is correct my man
f#@k'em if they can't take a joke and f#@k'em if they can
  03 March 2005
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