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Old 03 March 2005   #1
Wink Post Your best Max Programing tuts. here!

Hey everyone ...

...Lets put all your best 3ds max programing here for newbs, intermediate, advenced, and expert users..

Lets all help everyone here//
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Old 03 March 2005   #2
Unhappy Uhmmmmm.....

Isnt anyone Gonna Help

.... waiting!
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"SuEciDL"...My rhyme and skills got me dollar bills//
 
Old 03 March 2005   #3
OK here comes! This script will create simple resizeble "Face control UI" (sorry it's still beta). I want to thank Phatdaddy to give me some inspiration!

-- TakTools, Face_CTRL_Maker
 
 
 rollout faceCTRLmaker "Face CTRL Maker"
 
 	(	
 		local newname, newsize
 		
 		label name_lab "Name : " pos:[5,6]
 		label size_lab "Size : " pos:[5,31]
 		
 		editText edt1 "" pos:[40,3] width:160 height:20
 			on edt1 changed arg do
 				newname = arg
 				
 				
 		spinner Size_spn "" pos:[43,30] width:50 range:[25,250,25] type:#integer
 			on Size_spn changed val do
 				newsize = val
 		
 			
 		button Create_btn "Create" pos:[160,29] height:17 width:40
 			on Create_btn pressed do		
 		
 		(		
 			--disableSceneRedraw()
 			myText01 = text size:(newsize/5) transform:(matrix3 [1,0,0] [0,0,1] [0,-1,0] [0,0,(newsize/1.9)])
 			myText01.name = "CTRL_" + newname + "_name" 
 			myText01.text = newname
 			myText01.wirecolor = color 0 255 0
 			
 			
 			myRectangle01 = Rectangle length:(newsize/5) width:(newsize/5) cornerRadius:0 transform:(matrix3 [1,0,0] [0,0,1] [0,-1,0] [(newsize/2),0,(newsize/2)]) isSelected: off
 			myRectangle01.name = "CTRL_" + newname + "_master"
 			myRectangle01.wirecolor = color 255 255 0
 			
 			
 			myRectangle02 = Rectangle length:newsize width:newsize cornerRadius:0 transform:(matrix3 [1,0,0] [0,0,1] [0,-1,0] [0,0,0])
 			myRectangle02.name = "CTRL_" + newname + "_cage" 
 			myRectangle02.wirecolor = color 0 255 0
 			
 			
 			myCircle = Circle radius:(newsize/15) transform:(matrix3 [1,0,0] [0,0,1] [0,-1,0] [0,0,0])
 			myCircle.name = "CTRL_" + newname + "_point"
 			myCircle.wirecolor = color 255 0 0
 
 
 			myText01.parent = myRectangle01
 			myCircle.parent = myRectangle02
 			myRectangle02.parent = myRectangle01
 		
 			myIK = iksys.ikchain myRectangle02 myCircle "IKHISolver"
 			myIK.parent = myRectangle01
 			myIK.name = "IKChain"
 			myIK.transform.controller.goalSize = 3
 			hide myIK
 			clearSelection()
 			
 			myRectangle02.transform.controller.RotXActive = off
 			myRectangle02.transform.controller.RotYActive = off
 			myRectangle02.transform.controller.RotZActive = off
 			
 			myCircle.transform.controller.PosXActive = on
 			myCircle.transform.controller.PosXLimited = on
 			myCircle.transform.controller.PosXLLimited = on
 			myCircle.transform.controller.PosXULimited = on
 			myCircle.transform.controller.PosYActive = on
 			myCircle.transform.controller.PosYLimited = on
 			myCircle.transform.controller.PosYLLimited = on
 			myCircle.transform.controller.PosYULimited = on
 			myCircle.transform.controller.PosZActive = on
 			myCircle.transform.controller.PosZLimited = on
 			myCircle.transform.controller.PosZLLimited = on
 			myCircle.transform.controller.PosZULimited = on
 			
 			myCircle.transform.controller.PosXLLimit = (-newsize/2)
 			myCircle.transform.controller.PosXULimit = (newsize/2)
 			myCircle.transform.controller.PosYLLimit = (-newsize/2)
 			myCircle.transform.controller.PosYULimit = (newsize/2)
 			myCircle.transform.controller.PosZLLimit = 0
 			myCircle.transform.controller.PosZULimit = 0
 			
 			myRectangle02.showFrozenInGray = off
 			myText01.showFrozenInGray = off
 			freeze myRectangle02
 			freeze myText01
 		
 			--enableSceneRedraw()
 			--redrawViews()
 		)
 	on faceCTRLmaker open do newsize=Size_spn.value
 )
 
 createDialog faceCTRLmaker 205 50
 
Old 03 March 2005   #4
Great!

How do you link that to a morph target ?
__________________
Martin Andersen
Website www.3d-designer.dk
 
Old 03 March 2005   #5
I'll link it manualy with reactor controller. Maybe I should discover marktsang's Morph Control script. He's script will connect all targets automaticly.

grafiti,
Check this thread -> http://www.cgtalk.com/showthread.ph...380#post2035380
 
Old 03 March 2005   #6
ok, what is the differenc between using the Reactor controller and Wire Parameter
__________________
Martin Andersen
Website www.3d-designer.dk
 
Old 03 March 2005   #7
Originally Posted by Martin Andersen: ok, what is the differenc between using the Reactor controller and Wire Parameter


the most important difference, IMHO, is speed. reactor controller is much, much faster than wire parameters (which is pretty much like script controllers.) I usually preffer to use reactor controller where possible. On the other hand, wire parameters (and script controllers) are much more flexible. where reactor controller is limited to generating value as a reaction to a different value, in wire parameters, you can control the value's behaviour completly, since it's maxscript based.

hOpe this helps,
o
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Old 03 March 2005   #8
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