|02-25-2005, 03:58 PM||#1|
Stephen G Ashby
Engineering Design Visualization
Loc: 51° 05' N, 114° 05' W, Canada
Join Date: Feb 2003
Jim Henson Introduces Real-Time Animation
Screen Savers Show Notes
Jim Henson Productions
(Note: The above links don't really cover much more of this real time animation system. Oddly enough I couldn't even find any stuff on Henson's site. I will continue the quest, tho'!)
On The Screen Savers' Thursday (24 Feb.'05) show there was a segment about Henson's proprietary real-time animation system. It was really cool to see. I believe it was dubbed "New Media Animation" and basically consisted of animated characters that can be controlled and react in real time such as on live TV like The Screen Savers. This system definitely opens up the door to many possibilities. The real time animation is basically handle by two persons (puppeteers), one controlling body movement using an upper body armature rig and foot pedals, and the other doing voice while using a hand control rig to actuate the intricate mouth movements.
Presently the technology is being used in production of their new animated series "Frances" (sp.?) and the new Call of Duty video game. Due to NDAs he couldn't mention any of the other upcoming projects the real-time system will be incorporated into.
"MY LOG DOES NOT JUDGE."
Listen: Nick Cave & The Bad Seeds
Last edited by Signal2Noise : 02-25-2005 at 05:17 PM. Reason: Links added
|02-25-2005, 06:45 PM||#2|
Join Date: Apr 2002
Henson is a cool company, but this technology is nothing new.
Michael Ferraro, founding partner of Blue Sky and head of Possible Worlds in New York has developed and successfully used this technology a while ago.
Here's a link to his site and a quick description of his techniques:
I've seen a demonstration in person, and it's very cool.
I still prefer keyframed animation however.
|02-25-2005, 10:31 PM||#3|
Concept Artist/Prop Designer/Graphic Artist`
Los Angeles, USA
People from Henson were demo-ing that at one of the Nvidia booths at SIGGRAPH last year. It was neat.
During a witch hunt, avoid wearing pointy hats.
|02-25-2006, 11:00 PM||#4|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|