CGTalk > Main > News
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 02-25-2005, 03:58 PM   #1
Signal2Noise
Recession-proof.
 
Signal2Noise's Avatar
portfolio
Stephen G Ashby
Engineering Design Visualization
Loc: 51 05' N, 114 05' W, Canada
 
Join Date: Feb 2003
Posts: 5,157
Jim Henson Introduces Real-Time Animation

Links:

Screen Savers Show Notes

Jim Henson Productions

(Note: The above links don't really cover much more of this real time animation system. Oddly enough I couldn't even find any stuff on Henson's site. I will continue the quest, tho'!)

On The Screen Savers' Thursday (24 Feb.'05) show there was a segment about Henson's proprietary real-time animation system. It was really cool to see. I believe it was dubbed "New Media Animation" and basically consisted of animated characters that can be controlled and react in real time such as on live TV like The Screen Savers. This system definitely opens up the door to many possibilities. The real time animation is basically handle by two persons (puppeteers), one controlling body movement using an upper body armature rig and foot pedals, and the other doing voice while using a hand control rig to actuate the intricate mouth movements.

Presently the technology is being used in production of their new animated series "Frances" (sp.?) and the new Call of Duty video game. Due to NDAs he couldn't mention any of the other upcoming projects the real-time system will be incorporated into.
__________________
"MY LOG DOES NOT JUDGE."

Listen: Nick Cave & The Bad Seeds

Last edited by Signal2Noise : 02-25-2005 at 05:17 PM. Reason: Links added
 
Old 02-25-2005, 06:45 PM   #2
FloydBishop
Expert
 
FloydBishop's Avatar
portfolio
Floyd Bishop
Microsoft
Seattle, USA
 
Join Date: Apr 2002
Posts: 3,514
Henson is a cool company, but this technology is nothing new.

Michael Ferraro, founding partner of Blue Sky and head of Possible Worlds in New York has developed and successfully used this technology a while ago.

Here's a link to his site and a quick description of his techniques:

http://www.possibleworlds.com/pr.html

I've seen a demonstration in person, and it's very cool.

I still prefer keyframed animation however.
__________________
=============
Floyd Bishop

YouTube Channel
Char Maya Character Rig
 
Old 02-25-2005, 10:31 PM   #3
Stormy151
Know-it-All
portfolio
Patrick Beals
Concept Artist/Prop Designer/Graphic Artist`
Los Angeles, USA
 
Join Date: Aug 2003
Posts: 410
Send a message via Yahoo to Stormy151
People from Henson were demo-ing that at one of the Nvidia booths at SIGGRAPH last year. It was neat.
__________________
During a witch hunt, avoid wearing pointy hats.
 
Old 02-25-2006, 11:00 PM   #4
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:04 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.