Dielectric material alpha

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Old 02 February 2005   #1
Dielectric material alpha

Hi

does anybody know how to solve this problem... ?

I want to composite my bottle in AE and the alpha channel seems to be based on luminance ???


MentalRay render

thanks in advance

Nicolas
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Old 02 February 2005   #2
mr renderglobal settings > custom entities > pass custom alpha channel (turn it on)
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Old 02 February 2005   #3
Dielectric material alpha

Thank you !
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Old 02 February 2005   #4
Dielectric material alpha

Thank you !
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Old 02 February 2006   #5
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