Bunny Girl Anim

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Old 02 February 2005   #1
Bunny Girl Anim

Hi
Dunno if y'all remember seeing this in the finished forum a while back, but ive had a go at animating her.
Im primarily a modeler, so im well out of practice in the animation department. Its my first animation for 2 years, and the first time ive animated in max, so it still needs a lot of work such as tidying up the curves, tweaking the timing and refining secondary animation.
The sound is by Cameron Diaz from 'Something about mary'
The idea is that im gonna do full body animation, with fast, conversation-style dialogue, so i picked this one as a simple test before i animate properly.

The main problem is probably the eye placement - i foolishly animated the lookat obect before i animated the head, so the eyes dont look in the right direction sometimes.

Lemme know if the codec doesnt work or you have problems playing it back. Its indeo & 2.23mb.

http://www.btinternet.com/~chunglis...leave-wip01.avi


Heres the link to the character pics i began with:
http://www.cgtalk.com/showthread.php?t=203201

Hope you like

Last edited by Andy H : 02 February 2005 at 04:54 PM.
 
Old 02 February 2005   #2
Quality Stuff!

Good Work.
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Old 02 February 2005   #3
Looks pretty good. I like the eye movement, it kind of looks like she is going through some thought

Last edited by kgaulin : 07 July 2005 at 08:54 PM.
 
Old 02 February 2005   #4
She is very expressive. The animation looks good, but I think the "Just Leave.." needs some work on the lip sync (maybe it was me but it seemed like she was saying 'joseph' with the sound off). That's all I see for now. Looking forward to seeing this complete.
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Old 02 February 2005   #5
This is looking very nice Andy. Expression is great and the sync works well... buuuuttt, you've chosen a strange bit of dialogue for the test. It is quite disjointed with short words so it relies upon pause for effect rather than full on lip-syncing. But she is going to be so much fun when you go full tilt on animating her!
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Old 02 February 2005   #6
Quote:
Originally Posted by Poshspice
It is quite disjointed with short words so it relies upon pause for effect rather than full on lip-syncing.

Thats exactly why i chose this rather than a full on speech. Im pretty unexperienced as far as animation goes - especially in max, so this was just an excercise building up to the final thing.
Once i get this test peice up to scratch, ill work on a more ambitious animation that is more in tune with her character. This anim isnt really reflective of her personality, but it was relatively easy to animate.

I agree with you ace - the start was pretty awkward to synch, and im not happy with it. Im used to animating in XSI using clips, so i kinda got lost in all those keyframe curves!

Last edited by Andy H : 02 February 2005 at 10:27 PM.
 
Old 02 February 2005   #7
Hey Andy. Good work so far. Awesome character.

The only issue i have is with some of the acting. I think her eyes should stay on whoever she's talking to up until she says "go". THEN, she should look away, almost like she's ashamed she just told whoever to leave.

It might be nice, while she's looking at him/her, and it's silent, to add a few very subtle eye darts. (the pupils barely shift left/right/up/down, wherever, back and forth once or twice) Actors do this all the time, while they're thinking, and it adds a whole lot of emotion. and she's got really expressive eyes, so i think it'll be a great addition.

either way, not bad for a 2 year absence....
 
Old 02 February 2005   #8
yeah - the eyes look kinda cack now, but when i started off animating the face shapes, i animated the eyes spot on - including some eye darts, but as soon as i animated her head, it lost all that. I tried parenting the lookat object to the head, but then she just doesnt look at anything.
Ah well - live and learn
 
Old 02 February 2005   #9
Wink clarky cats, yellow bentines

As I mentioned before, it's often best to do the physical animation stuff first with a bit of the rough expression stuff and then tackle eye movement & lipsync. It's a good start though & I like the expressions (which are helped by her being a great model) & the shoulders movement which helps her attitude towards the end quite nicely. Maybe try some moving holds & some overlaps in the motion to stop some of the "drifty" bits. Looking good so far
 
Old 02 February 2005   #10
which is the codec? I didn't see the image, only the sound.
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Old 02 February 2005   #11
Update - Ive changed the eye movement, refined the overall animation, improved the hair and ear motion and improved the overall render quality. Id like to consider this finished now.

Now ive kinda got to grips with Max's animation tools, ill try and make a start on my 'proper' animation soon.

Once again, its 3mb and ive encoded it as indeo5 - most people should have it.

http://www.btinternet.com/~chunglis...Bunny-leave.avi

Last edited by Andy H : 02 February 2005 at 08:04 AM.
 
Old 02 February 2005   #12
I'd like to add something. I think the lips move too late, as if the sound is coming out just before she moves her lips. I could be wrong. Maybe sync the audio track a couple of frames later. Remember that we see the movement before we hear words.
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Old 02 February 2005   #13
Cool shrub rocketeer, crazy world of arthur brown...

just viewed it again again Andy & maybe you could try shifting the morpher keys on the lipsync a couple of frames earlier as I've found this can often help that extra bit with sync-ing things up! I'm also not too sure about the movement on the first bit (the "..just leave.." bit)- maybe the head is tilting up too much, especially when you think about what her attitude would be & what she's saying. Otherwise there's some niiiiiiiice work there. Can I see a wireframe?
 
Old 02 February 2005   #14
wow, nice work! i like the expression, very full :P the only real thing that stands out as being off is that the hair intersects the shoulder pretty far during part of the animation. would be quite a pain to change/fix that though .
 
Old 02 February 2005   #15
Quote:
Originally Posted by Junpei
wow, nice work! i like the expression, very full :P the only real thing that stands out as being off is that the hair intersects the shoulder pretty far during part of the animation. would be quite a pain to change/fix that though .


Have you checked the latest version? If you look a few posts back, youll see a link to another, more completed animation that has (hopefully) fixed the hair problem.
 
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