ctrl_buffers

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Old 02 February 2005   #1
ctrl_buffers

a pair of shaders to control interactively from within maya your framebuffers, store and write them out directly to img files.




*first collect the infos you need into separate buffers.



*then setup the buffer_write to write out the buffers to separate img files.



**

Attached Files
File Type: zip maya6.5.zip (11.1 KB, 2062 views)
File Type: zip maya6.0.zip (11.3 KB, 1069 views)
File Type: zip ctrl_buffers__v2.0_rc5.zip (213.3 KB, 1899 views)

Last edited by francescaluce : 07 July 2006 at 01:17 AM.
 
Old 02 February 2005   #2
great stuff !!

vive francesca
 
Old 02 February 2005   #3
Woot!! Been waiting for something like this for AGES
You still are the champion, ragazza astuta!
 
Old 02 February 2005   #4
yeaaaaaaaaaaaah!! i was waiting for this!!


sei la meglio!

mat
 
Old 02 February 2005   #5
that's too much
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Lazhar Rekik
 
Old 02 February 2005   #6
you can also 'break up' your scene lighting in different buffers and then recompose the whole after...
you'll just need a shader which has a way to link lights from its interface like the standard mib_illumin.


the up left and right are occlusion and specular buffers.
down left spot light with shadow.. right point'ambient' light.
spot-
add-point-screen-spec-multiply-occ
**
 
Old 02 February 2005   #7
great !


It's maybe asking a lot, but can you release the source code, or just the part that output the buffer to files ?
 
Old 02 February 2005   #8
I think we need to start building a giant marble statue of Francesca so we can praise her greatness all day long!

Great work as always!!
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Maya, 3Delight, mentalray, Maxwell Render, ZBrush
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Old 02 February 2005   #9
Awsome. Can I compile it for linux? ....pretty please?
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Colin Strause
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Old 02 February 2005   #10
amazing! thanks you so much francesca!
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Old 02 February 2005   #11
francesca = cg god
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Old 02 February 2005   #12
Wow it works great!! I'm amazed at how you can render out 7 framebuffers at once at the normal speed of 1 fully composited frame, framebuffers are great!

Two tiny questions though:

1. I guessed that you plug a material into the 'render buffer' slot just so you can see it in the render view window, but it doesn't get saved out? At least it didn't for me. Or is that what the 'skip renderregion' control does?

2. Is there the possibility of making it so that the outputted files are named whatever you called them in the store shader instead of user1 etc? Like .specular.0.iff? Sorry, I'm sure you've already thought of that.
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Maya, 3Delight, mentalray, Maxwell Render, ZBrush
Photoshop, Fusion, Vegas Pro, Syntheyes
 
Old 02 February 2005   #13
Wow!!! Thank you so much, francesca!
 
Old 02 February 2005   #14
Wow! Nice.

And I would be thrilled to see a comprehensive tutorial from someone regarding this stuff.
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Old 02 February 2005   #15
........sem Palavras........no words.......!! Obrigado Francesca
im working on a new Maya/Mentalray Interior scene.. with 6.5... and this ...this is from hell..lol..
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Last edited by slipknot66 : 02 February 2005 at 02:05 AM.
 
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