smoothbind multiple influence ojects at once

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  02 February 2005
smoothbind multiple influence ojects at once

anyone an idea how it works to smooth bind a set of up to 155 locators as influence objects to a (bone) skinned head geometry, where the locators, depending on their distance to each other, chop up the parts i left blank (temporaily skinned to a additional bone without setting this one to "hold"weights) between them??
(i saw something like this in xsi, but i don`t find the appropriate button in maya) aside from that offers maya only a maximum of 30 influences....!?
i`ve done this task manuallly but with all up around 200 "weightable" objects, its a mess..
  02 February 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:16 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.