Bump Maps C4d

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  02 February 2005
Bump Maps C4d

There was an awesome site i found here that shows all kinds of bump maps and there preview once rendered. If it some how comes to mind please post been going crazy looking for it..
 
  02 February 2005
I think your very confused with your terms and such.

Bump maps can be anything, what your thinkin of was a site posted that had all the different noises and how they look rendered with displacement
__________________
Quote: "Until you do what you believe in, how do you know whether you believe in it or not?" -Leo Tolstoy
Kai Pedersen
 
  02 February 2005
http://www.cybergooch.com/pages/c4d/noise/c4d_noise.htm

 
  02 February 2005
i tried a couple of noises what i do is make my sphere than i make a material click on bump choose my noise image i made in PS then apply and render i get just a circle not really the cool deformation out line i get the texture but no real 3d bump.. Can u guys help me with this?

Thansk
~Rob
 
  02 February 2005
I'd really like to see the result you get. Or better yet, the file.

So far I thought failing with bumps was nearly impossible

.hilt
__________________
Crazy people make better CG
 
  02 February 2005
hmm yeah, are you sure you are loading it in the bump channel?
__________________
I'm here, and then I'm not.
 
  02 February 2005
thats his problem is he's loading it into the bump channel. Obviosly didn't read my post mentioning displacement.
__________________
Quote: "Until you do what you believe in, how do you know whether you believe in it or not?" -Leo Tolstoy
Kai Pedersen
 
  02 February 2005
http://www.creativescientist.com/bump.zip


Ye sir i read your post. I called it in the displacement but i dont get the bump.
__________________________________________________ ___________________________
Hilt..... You hurt my feelings! now I am jumping off a bridge. So i got it wrong. j/k ya i knew i was gonna get critique for posting this one. Oh well I still need help

Thanks in Advance for your help...
 
  02 February 2005
There's two problems. 1st, in the displacement channel, you have a height of 0, meaning you're telling C4D to displace your sphere 0m, which isn't going to do anything. 2nd, on your sphere, you either need to uncheck "render perfect" or make it editable so it's an actual polygon object.
 
  02 February 2005
Originally Posted by ArtofacksOne: Ye sir i read your post. I called it in the displacement but i dont get the bump.


Hi, I just took a look at your file...2 problems, one is that you need to make your sphere an editable object, and 2nd is that your height was set to 0 for displacement. Try changing those two things.



Doh!...how does one delete a post when it's a duplicate?
__________________
Eric Gooch
SciFI and Fantasy: CyberGooch
Game Art: GoochVision
Architectural: Archiluma

Last edited by Cybergooch : 02 February 2005 at 12:24 AM. Reason: Duplicate
 
  02 February 2005
Thanks guys that was exatcly it. theres just a few small stuff here and there in C4d that works different from Strata CX which i am transitioning over from. I appreciate it. I will post my new model sometime this week if not monday for show and tell. Thank You Guys!

~Rob

p.s. i didnt jump aff the bridge after all I was saved by CGtalk.com
 
  02 February 2005
Does C4D support normal bump?
What the diff between normal bump and SPD?
I tried SPD and it looked and feel like got more depth than the bump but i donno what is tat for.
 
  02 February 2005
Bump is not displacement. Bump is an illusion (within an illusion as digital 3D is flat) and will not go outside its borders. Displacement really displaces polys.

To be able to displace, there ha to be something to displace, meaning you need more polys per surface. This increases stress on your puter's ram.
SubPolyDisplacement does not need all those polys, but creates virtual ones that further subdivide your mesh. This is far less stressy for the ram, but calculation may tae its time in complex scenes with lots of polys.

Normal maps for bump in cinema can be used with the help of Remotion's paranormal plugin. ( www.remotion.de.vu ). It works like bump on steroids, but it does not do actual displacement. Renders fast, and works like a grand cru classé.
 
  02 February 2005
THANKS FOR THE INFO!
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:06 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.