Short Character Animation Sequence

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  01 January 2005
Short Character Animation Sequence


this is an animation I created it with CharacterStudio and 3d Studio Max.
I can not show the character itself at the moment. Sorry for this.

Alright, this animation is designed to be used in a realtime game engine for a round-based fight. It is not finished yet. The eary and some other stuff need to be animated. It should be a kind of supermove but I am really not satisfied with it and I need your feedback:

Sorry for the bad visual quality, I try to avoid this next time.

Pleas tell me, what would you improve, remove, add or whaterver?

Thanks and greets,

Last edited by TerianSilva : 01 January 2005 at 09:52 AM.
  01 January 2005
Well, no answer after two days is not a good sign. You guys have no comments for this? That's a pity.
  01 January 2005
The walk is done ok but the jump is really bad sorry.... iam not a animator so I cant help you to make it better. Good Luck
  01 January 2005
Thumbs up

i like the trick hehe

the problem maybe are his feet as he comes down from the jump... imo he should slide a lil but hes somehow tickling around a bit strange..

also if its a fight animation an opponente would be very useful to see how the move is finally lookin...

to the supermove itself... i would add a kick as he throws his weapon to the air, because the next hit is too far away (after he rotates) and somehow he has to get his enemy to this point imo..

also the hits could be a lil harder eheh

but its a really good start
  01 January 2005
Thanks for your comments, guys. The fight is based on rounds... like in Golden Sun or whatever. But you are right, its pretty bad. I guess I chance the whole animation cuz there are too much issues to fix and the keys have no real sturcture. I post the update when it is finished.
  01 January 2006
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