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Old 01-07-2005, 09:01 AM   #1
TerianSilva
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Marcus Braun
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Short Character Animation Sequence

Hi,

this is an animation I created it with CharacterStudio and 3d Studio Max.
I can not show the character itself at the moment. Sorry for this.

Alright, this animation is designed to be used in a realtime game engine for a round-based fight. It is not finished yet. The eary and some other stuff need to be animated. It should be a kind of supermove but I am really not satisfied with it and I need your feedback:

http://www.lanfestival.de/mbportfol...ation_test2.avi

Sorry for the bad visual quality, I try to avoid this next time.

Pleas tell me, what would you improve, remove, add or whaterver?

Thanks and greets,
Marcus

Last edited by TerianSilva : 01-07-2005 at 09:52 AM.
 
Old 01-09-2005, 11:14 AM   #2
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Well, no answer after two days is not a good sign. You guys have no comments for this? That's a pity.
 
Old 01-09-2005, 11:20 AM   #3
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The walk is done ok but the jump is really bad sorry.... iam not a animator so I cant help you to make it better. Good Luck
 
Old 01-09-2005, 12:21 PM   #4
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Sven Wei
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Thumbs up

i like the trick hehe

the problem maybe are his feet as he comes down from the jump... imo he should slide a lil but hes somehow tickling around a bit strange..

also if its a fight animation an opponente would be very useful to see how the move is finally lookin...

to the supermove itself... i would add a kick as he throws his weapon to the air, because the next hit is too far away (after he rotates) and somehow he has to get his enemy to this point imo..

also the hits could be a lil harder eheh

but its a really good start
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Old 01-10-2005, 11:42 AM   #5
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Thanks for your comments, guys. The fight is based on rounds... like in Golden Sun or whatever. But you are right, its pretty bad. I guess I chance the whole animation cuz there are too much issues to fix and the keys have no real sturcture. I post the update when it is finished.
 
Old 01-20-2006, 09:00 AM   #6
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