Deak Ferrand on 'Blade: Trinity'

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  01 January 2005
Deak Ferrand on 'Blade: Trinity'

Experienced designer, matte painter and Hatch co-founder, Deak Ferrand, talks to vfxblog about his work on Blade: Trinity and breaks down the Ziggaraut sequence from the film.
  01 January 2005
Wasn't a big fan of Blade 3, but good lord does his company Hatchfx have some awesome work on their site.
  01 January 2005
I thought that Blade Trinity was ****ing hilarious! The VFX were quite good as well...
Silo, 3D Coat, Blender
C, Java
  01 January 2006
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