Brazil r/s Version 1.0 Released

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  09 September 2002
Brazil r/s Version 1.0 Released

http://splutterfish.com/sf/news.php3

The long wait is finally over for many 3dsmax users. Im still eagerly anticipating the Maya and standalone versions
 
  09 September 2002
yes of course

and I'm the Queen of England




Nooooooooooo....

the miracle
we're all waiting for
todayyyyyyyyyy...
doomdoomdoomdoom...
if every drop of 3D rains that fall could be rendered in Brazil...
if every 3D leaf on every 3D tree could be rendered in brazil..
it would be a Miiiiiirrraaaccllleee...

by Queen....(almost)
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  09 September 2002
Yes...a Maya version would be nice. A renderman version would be even nicer. How much would the Maya plug cost? $1200? Ouch.

Isn't Brazil pretty slow too?
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  09 September 2002
Brazil's cool, but too expensive. (Put another 800 bucks and it costs as much as Maya) Guess the guys at SF are not interested to make it a mass product anyway. Also by the time it gets written for Maya, AW might come up with its next gen app that could have MR integrated a la XSI.
Man would that be nice...
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  09 September 2002
all I can say is that version 1.0 rocks!

totally fast, and rendering is beautiful!

Quote: Isn't Brazil pretty slow too?

also its faster than scanline... wich is always good! and its one of the fastest raytracers around.

the public version doesn't even come near 1.0 in terms of speed.

if you never used the public version: try it.



oh here are some renders I did with 1.0


toon:

rendered in 1 minute 26 seconds at 1200x900 res

sss:

7 minutes 24 seconds at 1200x900 res(this is at pretty high quality)

gi:

5 minutes 45 seconds at 1200x900 res

also all these images use image sampling of min=1 max=2
and are rendered on a Athlon XP1800+(single) with 1GB ram

cheers!
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Last edited by Khepri : 09 September 2002 at 03:30 PM.
 
  09 September 2002
Hey Khepri.

Looks like the toonshader is really fast. Could you probably post a few test images (alongside render times) with GI, SSS, etc... (and machine specs)
Could be worth the money if the rendertime/quality ratio is as good as for toon renders.
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  09 September 2002
wow, neat phones! i really like that cartoon style render. and 1.5 minutes is pretty damn fast... cool.

but its expensive - almost the price of lw(which already has an incredible renderer - okay, it doesnt calculate dispersion, but that's about all that it lacks). :airguitar
 
  09 September 2002
Nooooo!!!!! we have to purchase it from now on.....
 
  09 September 2002
FINALLY


This is great!!!!!!!!!!
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  09 September 2002
Quote: Originally posted by HapZungLam
Nooooo!!!!! we have to purchase it from now on.....


The public version will remain free; the current 0.4.53 available at the splutterfish website has no timelock and will work for however long you want it to
 
  09 September 2002
Absolute coolness!
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  09 September 2002
how in the world did you do that toon shader with brazil? anyone know? that's a nice shader.
 
  09 September 2002
Kaz:
the toon material is one of the Brazil native Materials there are also chrome, glass, Brazil utility, and Brazil advanced(wich has all sorts of cool shaders) materials.

they are all really advanced materials and I haven't even touched all the shaders yet.

cheers!

/me runs back to Brazil and tests the shaders!
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  09 September 2002
Quote: Originally posted by Kaz
how in the world did you do that toon shader with brazil? anyone know? that's a nice shader.



It looks like he's using the Gooch style that's a part of Brazil Toon. Run a search on Google if you want to know more about Gooch, but it's basically used in Industrial Design Illustrations and other things similar to that.
 
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