Maya PLE wil be included in UT 2003

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  08 August 2002
Maya PLE wil be included in UT 2003

From Gamespy:

Interesting news for those folks planning to buy Unreal Tournament 2003 (PC) -- Alias|Wavefront is including a copy of Maya Personal Learning Edition and a special plug-in jointly developed with Epic. With this plug-in modders can build and export game objects and characters to the game engine. Here is the press release for those interested, or check out Mark Rein's comment on the deal.

"Unreal Tournament had a very active and successful community of developers who created some spectacular modifications for the game using the tools we provided," said Mark Rein, Epic's Vice President. "But, this is the first time we've been able to provide modeling and animation software as part of the package and we've got the best with Maya Personal Learning Edition. Secret Level also helped out by providing an enhanced plug-in to make it work seamlessly with the Unreal Editor."
  08 August 2002
got an url?
  08 August 2002
Veeery interesting. The rumor a year ago was it would have a plugin for gmax. I suppose a copy of PLE makes more sense, as a PS2 developer working with the engine has told me they've completely switched to Maya.

Certainly tips my scale of "next computer" back over to x86, that's for sure.
  08 August 2002
I couldn´t find a url for either Alias|Wavefront, or Epic, about the anouncement. But this press release seems quite assuring:
  08 August 2002
yup I believe this is the same url Array posted b4 we lost it due to server problems..

  08 August 2002
If anyones used the Unreal Editor before you can just imagine what this combination will produce. I still like to play with the current UED.

Im really looking forward to the next release.
Chris 'sigma' Smart

Home | Portfolio | My Book | Photography | About
  08 August 2002
the new editor kicks butt you can paint stuff very easily onto surfaces. like grass and whatnot. and then paint height for ground objects. its very nice. its also very well optimized too. so viewport speed is really fast.
  09 September 2002
At last the masses will know the torment of eyescarring watermarks ...
Vanitas vanitatum et omnia vanitas
  09 September 2002
I immediatly start to modeling my low poly avatar for Unreal torunament
  09 September 2002
Yeah, starting mine too, this will be fun.

Anyone have idea on poly count for new unreal models?
  09 September 2002
not sure about ut 2003. but unreal 2 stated it would do in the area of 6-9k.

so i think its safe to say that 7.5k will be average?
  09 September 2002
I thought unreal 2 was the single player unreal coming out on Xbox, and Unreal championship was the new "tournament" (i.e. fast paced online game). Probably mistaken though. If that's right though the poly's would differ.
  09 September 2002
Mmm.. Unreal Championship =XBox

Unreal 2 = single player PC
Unreal Tournament 2003 =multiplayer PC...

It's a bit misleading, for sure.
  09 September 2002
Ok yeah that's right. Yeah I'm pretty sure Unreal 2 will have alot more poly's than the tournament. So I'm guessing if Unreal2 has 6-9k, people's mod's should aim for 4k. But that's just a guess.
  09 September 2002
An interesting side note for all of you UT2k3 fans out there..

The new Unreal Tournament 2003 engine has LightWave support INCLUDED!!

Thanks to the guys at Digital Extremes.. (The creators of Unreal Tournament 2003)

Something else cool.. When you see the volumetric smoke, those are actually converted HyperVoxels from LightWave.. ;->

See Ya,
Philip Nelson

In a recent interview in NewTek Pro, Pancho Eekels said that he hid a LightWave logo somewhere in Unreal Championship for XBox and the first 50 people to find it and take a pic of the screen, will get a poster autographed by the UC team.. ;->
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