Check walk cycle please

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  08 August 2002
Check walk cycle please

Still a work in progress.

Constructive comments please.

Thanks in advance
  08 August 2002
The animation requires DviX 5.0.2

  08 August 2002
First if you dont have the Animators Survival Kit, then go get it.
its a great book for doing walks and stuff.

ok as for the walk, it has a very robotic feel to it, and seems too slow. also everything seems to be starting and stopping at the same time. for example, the arm keys should be a few frames behind the legs. also, the up and down movement needs some work. the body should continue to go down a few frames after the front foot plants before it goes back up again. This will help add some weight that is lacking. but all of this is explained much better in that book, so i suggest getting it. it has helped me a ton.
  08 August 2002

Everything seems too rigid. Hands, feet, wrists and head dont move at all, need more flexibility (the wave principle). I also agree with jparaventi, when he says that everything starts and stops at the same time.

anticz posted a small tutorial about walkcycles on this forum:

I hope this helps.
Andres G. Lazaro
· andytoons ·
  08 August 2002
Thanks for the comments.

Here is a newer version hopefully a little less stiff.

Still need to animate the hands, fingers, ankles a bit. But I want the legs arm movements done first.

This is a 36 frame animation extented using Messiah Studio's "Compose NLA".

Trying to get a "Female Android" look to this character.

I want feminine and yet not quite human qualities to the walk.

Does she bounce enough or too much?

or and Indeo codec version
  09 September 2002
non of your links work for me. Either it's Not Found or a page of symbols n stuff.
  09 September 2002
Just tried the two new ones and they work fine here.

That the ones with the "Ooops" at the start of the message.

Both DiVX.avi and Indeo.avi download and play

Andrew K
  09 September 2002
huh weird. They don't work for me.
  09 September 2002
The elbow joint is placed too high (right now it bends immedeatly after the end of the biceps).
__________________ - 300+ HDR panoramic skies! - I like textures!
  09 September 2002
Here is a revision finally.

Two different views. Comments please.

Any smoother?

Andrew K
  09 September 2002
Well here's some revisions.

These are previews form Messiah Studio.
All animation is using NLA Compose.
Softbody dynamics to inner thighs breasts, behind.

Hips less pitch, leaning forward a bit more and arms eased in and out.

Thanks again


Last edited by Weaseloid : 09 September 2002 at 06:19 PM.
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:05 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.